Game Articles Archives - GamersHeroes Short and accurate game guides designed to save you time and effort. Honest Game Reviews, Breaking News, & More Tue, 03 Dec 2024 16:33:26 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.gamersheroes.com/wp-content/uploads/2018/04/cropped-Gamers-Heroes-Site-Icon-32x32.jpg Game Articles Archives - GamersHeroes 32 32 Two Point Museum Preview – Digging Deeper https://www.gamersheroes.com/features/two-point-museum-preview-digging-deeper/ https://www.gamersheroes.com/features/two-point-museum-preview-digging-deeper/#respond Tue, 03 Dec 2024 16:33:25 +0000 https://www.gamersheroes.com/?p=148653 Our time as a plucky Curator in Two Point Museum had us buzzing as we handled the finer points of museum work. While we are far from management savants, our time with Two Point Museum left us wanting one more night in the museum.

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A night (and plenty of days) at the museum await with the upcoming release of Two Point Studios and SEGA’s management title Two Point Museum.

We recently set out to create the ultimate guest experience in Two Point Museum – see what’s to come for Curators the world over with our preview.

Two Point Museum Preview


There’s quite the dilemma happening in Two Point Museum, with curators vanishing without a trace. With things looking dire in the museum space, there’s a new Curator in town all to eager to take on the monumental task of creating the ultimate guest experience for museum goers.

That’s you!

However, as the new Curator, players will come to realize that the world of Two Point Museum is anything but ordinary.

During our time with the preview, things started out easy enough.

For instance, we set out to generate Buzz and Knowledge at each of the exhibits with strategically placed elements. We also made sure operations ran like clockwork with new hires that each have their own leveling system. We even set up a conveniently-placed gift shop and set up strategically-place donation stands to get some well-earned dosh.

As an elder millennial who’s last major management title was Rollercoaster Tycoon, Two Point Museum helped ease me in during the preview period with detailed instructions, easy-to-understand menus, and enough Cheesy Gubbins to make even the hungriest museum guest happy.

However, one is not happy to just sit on their laurels in Two Point Museum – that leads to mediocrity. Enter Expeditions, where Curators can send out a crack-team of experts to locales like the Bone Belt regions to get things that are shiny and new.

Well old, but new to others – semantics!

Two Point Museum’s Expeditions do cost a pretty penny, however, and they’re not without risk. From obstructions to failure points to training sessions, Murphy’s Law is alive and well during these times. 

However, pull one off in Two Point Museum and a shiny new crate can arrive at your museum, complete with an exhibit that will razzle-dazzle guests. However, these too may very well require require maintenance and also lead to some pesky kids getting in the way – that’s a paddlin’.

While new to the series, our Editor-in-Chief was infatuated with Two Point Hospital when it launched, succinctly describing it as a “colorful clown car of character, warmth, and comedy.

While this title’s still in our personal backlog, this same comedy and charm can easily be seen from the offset in Two Point Museum. As we tended to our museum during this preview event, we tuned into the sweet sounds of Nigel Bickerworth, listened in to “Digging Deeper,” and were grinning ear-to-ear the whole time.

Two Point Museum is packed with charm, and those who don’t at the very least crack a smirk are more stoic than a caveman – which Two Point Museum also has. 

Our time as a plucky Curator in Two Point Museum had us buzzing as we handled the finer points of museum work. While we are far from management savants, our time with Two Point Museum left us wanting one more night in the museum.

Two Point Museum will come out for the PlayStation 5, Xbox Series X|S, and PC on March 4, 2025. 

In the interim, fans can follow Two Point Museum on Instagram, Facebook, YouTube, and Twitter/X.

Thank you to PR for giving us the opportunity to check out this Two Point Museum preview!

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support https://www.gamersheroes.com/features/ashes-of-mankind-citadels-interview-adrien-david-talks-competitive-marketplace-character-customization-and-community-support/ https://www.gamersheroes.com/features/ashes-of-mankind-citadels-interview-adrien-david-talks-competitive-marketplace-character-customization-and-community-support/#respond Tue, 03 Dec 2024 15:28:45 +0000 https://www.gamersheroes.com/?p=148886 Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support - read more with our interview.

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Featuring extraction-based gameplay, first-person immersion, and unforgiving realism,  Ultra Corporation and Black Ice Studios’ Ashes of Mankind: Citadels is on a mission to make an impact in the space.

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support


Gamers Heroes:

We saw you have an all-star cast of people leading the charge on Ashes of Mankind: Citadels, complete with impressive resumes – we’re talking backgrounds at Epic Games, EA, Activision, Ubisoft, and other major studios!

What are some of the key insights you’ve gotten from working with such a diverse team of top talent?

Adrien David:

One of the biggest insights we’ve gained is the power of diverse perspectives. Our team brings experience from major studios but also the freedom and creativity that comes with indie development. This unique mix allows us to merge the discipline of AAA production with the innovation and risk-taking spirit of an indie studio. This has allowed us to craft a game that feels polished but also bold, pushing boundaries while staying deeply connected to what gamers love.

Gamers Heroes:

We saw that Ashes of Mankind: Citadels will have a competitive marketplace, one where players can set prices for the goods they manufacture, including weapons, armor, and cosmetics.

We remember the days of Diablo III’s Auction House and how popular – and wild – things got. What are some of the design philosophies that are going into this thriving ecosystem?

Adrien David:

That’s correct! In Ashes of Mankind: Citadels, the competitive marketplace allows players to set prices for goods they manufacture, such as weapons, armor, and cosmetics. However, it’s important to note that any gameplay-affecting item—like weapons and armor—can only be traded using in-game currency that’s earned or looted during gameplay.

For players interested in crafting, Ashes of Mankind introduces a unique mechanic: manufacturing licenses. These licenses, which enable players to produce specific items like weapons, can be freely traded. However, crafting the actual item still requires players to actively play the game, gather the necessary resources, and engage with the in-game systems.

This ensures a balanced economy with no pay-to-win mechanics, one of our core commitments to our players. Success in Ashes of Mankind comes from skill, strategy, and effort—not from buying your way to victory. It’s a system designed to reward active participation while fostering a dynamic player-driven economy.

Gamers Heroes:

We noticed you have a devout following on Discord, with approximately 10K members – congrats! What are some of the key insights you have gathered when working with the community for Ashes of Mankind: Citadels in a title that has been “built by gamers, for gamers?”

Adrien David:

Our community is the heart of the project. We’ve been fortunate to work with incredibly passionate players who provide invaluable feedback. The biggest takeaway? Gamers crave authenticity. They don’t just want a great game, they want to feel like they’re part of the process, they want to feel heard and included. Their suggestions have helped us refine gameplay mechanics, improve pacing, and even adjust certain visual elements. It’s a true partnership, and their enthusiasm fuels our work.

Gamers Heroes:

We’re huge fans of character customization elements in titles like Baldur’s Gate 3, and love the RPG-style system that’s being implemented in Ashes of Mankind: Citadels. What led you to adopt such a detailed approach, and what are some of the most unique examples you’ve seen so far?

Adrien David:

For us, character customization is about making players feel connected to the world and their role within it. Titles like Baldur’s Gate 3 showed us how impactful personalization can be, and we wanted to bring that depth to Ashes of Mankind. Players can customize everything from their characters appearance to their skill loadouts and even the gear they craft. One unique example is the way players can design their own patches for armor, marking their legacy in the Citadel. It’s not just about gameplay, it’s about lore and storytelling.

Gamers Heroes:

We saw that the Champion of the Emperor and Eternal Keeper tiers of the Kickstarter provide access into the design process of Ashes of Mankind: Citadels – that’s pretty cool! 

How are you looking for the community to help with the design process?

Adrien David:

These tiers are a love letter to gamers. We’re inviting players to become co-creators, giving them access to early builds and design discussions. Their feedback will directly influence aspects like balance, level design, and even narrative elements. It’s a collaborative effort, and we’re excited to see how their ideas shape the game. By backing us on Kickstarter, you’re not just supporting the development, you’re becoming part of our game’s DNA. It’s an opportunity to leave a mark and be part of its journey from development to release.

By supporting us on Kickstarter, you’re helping shape Ashes of Mankind: Citadels into the groundbreaking experience it’s destined to be. Join us and be part of this incredible journey: https://www.kickstarter.com/projects/ashesofmankind/ashes-of-mankind

Thank you to Adrien David for his time, and for PR for the opportunity!

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The Hottest FAN EXPO San Francisco 2024 Cosplays  https://www.gamersheroes.com/features/the-hottest-fan-expo-san-francisco-2024-cosplays/ https://www.gamersheroes.com/features/the-hottest-fan-expo-san-francisco-2024-cosplays/#respond Sat, 30 Nov 2024 03:30:45 +0000 https://www.gamersheroes.com/?p=148779 Gamers Heroes is honored to be among the cosplay legends of FAN EXPO San Francisco 2024! We're here to gather the hottest FAN EXPO San Francisco 2024 cosplay shots and FAN EXPO San Francisco 2024 cosplay meetups in one convenient place throughout Thanksgiving weekend.

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When it comes to the world of cosplay, conventions like FAN EXPO San Francisco are their Super Bowl!

Gamers Heroes is honored to be among the cosplay legends of FAN EXPO San Francisco 2024! We’re here to gather the hottest FAN EXPO San Francisco 2024 cosplay shots and FAN EXPO San Francisco 2024 cosplay meetups in one convenient place throughout Thanksgiving weekend.

The Hottest FAN EXPO San Francisco 2024 Cosplays 

(Updated November 30 at 6:15pm PT)


Attending FAN EXPO San Francisco 2024? Don’t miss the following cosplay event meetups happening throughout the event:

FAN EXPO San Francisco 2024 Cosplay Meetups – Saturday, November 30

  • 10:30am – Disney Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 11:00am – Marvel Universe Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 11:30am – Nintendo Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 11:30am – Cosplay Posing 101 – Theater #5 (LVL 2 – RM 2022)
  • 12:30pm – Star Wars Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 12:30pm – Cosplay as Performance: Drag and Burlesque – Theater #5 (LVL 2 – RM 2022)
  • 1:00pm – BIPOC Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 2:15pm – Cosplay Red Carpet – Cosplay Red Carpet (LVL 2)
  • 2:15pm – DC Universe Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 3:45pm – Hazbin Hotel Meetup – Cosplay Red Carpet (LVL 2)
  • 4:15pm – Lord of the Rings Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 4:45pm – Cosplay Craftmanship Cup – Cosplay Red Carpet – Theater #2 (LVL 3)
  • 4:45pm – Lord of the Rings Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 5:15pm – Star Wars Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 5:30pm – Cosplay Comedy – Theater #5 (LVL 2 – RM 2022)
  • 5:45pm – Mash-Up Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 6:00pm – Cosplay Drag Performance – Theater #4 (LVL 2 – RM 2009)
  • 8:00pm – Secret Lair: Official After Hours Party – DNA Lounge (375 11th Street, San Francisco, CA 94103)

FAN EXPO San Francisco 2024 Cosplay Meetups – Sunday, December 1

  • 10:30am – Cosplay Craftmanship Cup: Feedback Session – Theater #5 (LVL 2 – RM 2022)
  • 10:30am – Villains Cosplay Meetup – The Friendiverse (LVL 2 – RM 2008)
  • 10:30am – Spy X Family Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 11:45am – Dungeons and Dragons Cosplay Meetup – The Friendiverse (LVL 2 – RM 2008)
  • 12:00pm – Holly Jolly Cosplay Red Carpet – Cosplay Red Carpet (LVL 2)
  • 12:30pm – Defying Gravity in Cosplay – Theater #5 (LVL 2 – RM 2022)
  • 12:30pm – Baldur’s Gate Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 1:00pm – BIPOC Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 1:30pm – Cosplay Crafting 101: A Beginner’s Guide to Building From Scratch – Theater #5 (LVL 2 – RM 2022)
  • 2:30pm – Kid’s Cosplay Red Carpet – Cosplay Red Carpet (LVL 2)
  • 2:45pm – Causeplay: Cosplay for Community Impact – Theater #6 (Overlook 2022)
  • 3:30pm – Star Trek Cosplay Meetup – The Friendiverse (LVL 2 – RM 2008)
  • 3:30pm – Chainsaw Man Meetup – Cosplay Red Carpet (LVL 2)
  • 4:00pm – Star Wars Cosplay Meetup – Cosplay Red Carpet (LVL 2)
  • 4:30pm – All Thigns Gaming Cosplay Meetup – Cosplay Red Carpet (LVL 2)

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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5 Games You Must Play in December 2024 https://www.gamersheroes.com/features/5-games-you-must-play-in-december-2024/ https://www.gamersheroes.com/features/5-games-you-must-play-in-december-2024/#respond Fri, 29 Nov 2024 16:40:59 +0000 https://www.gamersheroes.com/?p=148728 Gamers Heroes has got you covered with the 5 games you must play in December 2024 - no multipage click-through required.

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Happy Black Friday, ya filthy animals!

With the end of the year almost here, there’s still plenty of excitement in the gaming space with a number of hot new December 2024 releases.

Gamers Heroes has got you covered with the 5 games you must play in December 2024 – no multipage click-through required.

5 Games You Must Play in December 2024


Mighty Morphin Power Rangers: Rita’s Rewind

It’s morphin’ time – The team at Digital Eclipse’s beat-em-up Mighty Morphin Power Rangers: Rita’s Rewind is set to kick the holidays into high gear.

Packing a classic 90’s look and feel with hand-drawn pixel art, Mighty Morphin Power Rangers: Rita’s Rewind will pit players against fan-favorite enemies as they take on Robo Rita and Rita Repulsa.

Players will also be able to jump into the cockpit of the legendary Megazord and take down larger-than-life bosses, and the original Dinozords also also ready and waiting to be piloted.

Mighty Morphin Power Rangers: Rita’s Rewind will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC on December 10, 2024.

Indiana Jones and the Great Circle

Bethesda and MachineGames take a crack (or rather, whip) at the Indy franchise with the release of Indiana Jones and the Great Circle this month.

Indiana Jones and the Great Circle is a first-person singple player title that takes place in 1937, between the Raiders of the Lost Ark and The Last Crusade movies.

Talking players with finding the secret to an ancient power connected to the Great Circle, players will explore, take on puzzles, and experience plenty of action.

Indiana Jones and the Great Circle will come out for the Xbox Series X|S and PC on December 8, 2024.

Infinity Nikki

December is made for being cozy, and Infold Games’ Infinity Nikki promises to deliver those vibes in video game form.

Following the story of Nikki and Momo, these two will embark on an adventure to travel across the nations of Miraland.

Along the way, players will experience platforming, puzzle-solving, dress-up, and other gameplay elements in a world that is bright and whimsical.

Infinity Nikki will come out for the PlayStation 5, PC, and mobile devices on December 4, 2024.

Fairy Tail 2

A new RPG based on the popular anime and manga series, Natsu and Lucy are off on another adventure with the release of Fairy Tail 2.

Serving asa  depiction of the “Alvarez Empire Arc,” this climax from the original manga tells of Fairy Tail’s secret artifact, Lumen Histoire.

New to Fairy Tail 2 are real-time battles that have been designed to be even more flashy and impactful. Along the way, players will utilize various strategic elements to one’s advantage.

Fairy Tail 2 will come out for the PlayStation 4, PlayStation 5, Nintendo Switch, and PC via Steam on December 11, 2024.

Path of Exile 2

Featuring a brand new campaign with six acts, 100 distinct environments, 600 monsters, and 100 bosses, players will be keeping busy with the release of Grinding Gear Games’ Path of Exile 2.

In this title, players will return to the dark world of Wraeclast as they seek to end the corruption that is spreading.

A next generation free-to-play Action RPG, Path of Exile 2 features co-op support for up to six players. 

Path of Exile 2 will come out for the PlayStation 5, Xbox Series X|S, and PC December 6, 2024.

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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5 Can’t Miss Parties Happening FAN EXPO San Francisco 2024 Weekend https://www.gamersheroes.com/features/5-cant-miss-parties-happening-fan-expo-san-francisco-2024-weekend/ https://www.gamersheroes.com/features/5-cant-miss-parties-happening-fan-expo-san-francisco-2024-weekend/#respond Mon, 25 Nov 2024 15:15:41 +0000 https://www.gamersheroes.com/?p=148383 Looking for the hottest parties and events happening around FAN EXPO San Francisco 2024? From official bashes to arcades to cyber DJ sets, scope out these 5 Can’t Miss Parties Happening FAN EXPO San Francisco 2024 Weekend.

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The place to celebrate all things big in pop culture, FAN EXPO San Francisco 2024 will hit the City big this Thanksgiving weekend.

Looking for the hottest parties and events happening around FAN EXPO San Francisco 2024? From official bashes to arcades to cyber DJ sets, scope out these 5 Can’t Miss Parties Happening FAN EXPO San Francisco 2024 Weekend.

5 Can’t Miss Parties Happening FAN EXPO San Francisco 2024 Weekend


Comic Xplosion – November 29 at 8pm PT

An epic live art showdown featuring artists like Fabrizio De Tommaso, Jae Lee, and other legends, FAN EXPO San Francisco goers can stay within the Moscone Center for Comic Xplosion.

During this even, each round will pit six illustrators against each other as they paint fan-favorite characters. 

The best part? These one-of-a-kind pieces of art will be available for purchase!

“Full Tilt” w/ Proof + Friends – November 29 at 9pm PT-November 30 at 2am PT

A great hangout in SF’s Divisadero, Emporium San Francisco will set the stage for the ultimate nighttime experience. Their suite of arcade titles will be complemented alongside live beats from Proof + Friends. 

There’s even the chance to get free tokens if one RSVP’s on the official website.

Secret Lair: The Official Fan Expo Afterparty – November 30 at 8pm PT-December 1 at 2:30am

An official FAN EXPO San Franciso event, DNA Lounge will keep the energy going with “Secret Lair: The Official Fan Expo Afterparty.”

This risque burlesque and variety show will give attendees the chance to laugh alongside with the best fan-made parody music videos.

Secret Lair: The Official Fan Expo Afterparty will also open the dance floor for attendees to move and groove to their favorite movie soundtracks and remixes. Got two left feet? One can also play classic games. Even cosplayers are covered with their costume contest at the stroke of midnight.

GAYMER Princess: MARIO PARTY! – November 30 at 10pm PT-December 1 at 2am PT

Want to celebrate FAN EXPO in true SF fashion? Oasis SF’s GAYMER Princess: MARIO PARTY! Will serve as a drag tribute/disco-pop dance party to the Super Mario Party characters we’ve come to know and love.

Won’t be able to make it in person? Be sure to check out the official OASIS livestream during the event time.

Cyber Sunday at the Cat Club – December 1 at 10pm PT-December 2 at 2am PT

Chooms can end FAN EXPO SF with Cyber Sunday at the Cat Club, a multi-genre event with a focus on dark and heavy electronic music across various styles. 

For the gamers out there, retro and modern video games will be set up on three TVs, all while 4 DJs spin. A huge stack of board games are also available.

Cyber Sunday at the Cat Club is a diverse, community based event where visitors from every corner of the galaxy are welcome.

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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5 Can’t Miss Gaming Voice Actor Events at FAN EXPO SF 2024 https://www.gamersheroes.com/features/5-cant-miss-gaming-voice-actor-events-at-fan-expo-sf-2024/ https://www.gamersheroes.com/features/5-cant-miss-gaming-voice-actor-events-at-fan-expo-sf-2024/#respond Sun, 24 Nov 2024 17:39:16 +0000 https://www.gamersheroes.com/?p=148548 From princesses to hedgehogs, discover the 5 can't miss gaming voice actor events at FAN EXPO SF 2024 happening this Thanksgiving weekend!

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Quite literally giving voice to our favorite gaming heroes and heroines, FAN EXPO SF 2024 will feature industry legends behind the biggest titles in the video game space.

From princesses to hedgehogs, discover the 5 can’t miss gaming voice actor events at FAN EXPO SF 2024 happening this Thanksgiving weekend!

5 Can’t Miss Gaming Voice Actor Events at FAN EXPO SF 2024


VOICES OF TEYVAT: A GENSHIN IMPACT JOURNEY WITH ALEJANDRO SAAB AND ZACH AGUILAR

  • Friday, November 29 at 4:45pm in THEATER #2 (LVL 3)

A must for Genshin Impact fans, Alejandro Saab (voice of Genshin Impact’s Cyno) and Zach Aguilar (voice of Genshin Impact’s Aether) will take players on a enchanting journey.

Want to learn more? Be sure to check out each of their FAN EXPO SF pages, which includes additional information on where they will be at the event:

ONE-ON-ONE WITH DANNY TREJO!

  • Saturday, November 30 at 11am in MAIN THEATER (LVL 3) 

The always authentic Danny Trejo is taking the main stage! From Machete to Like a Dragon: Infinite Wealth (where he also has a machete), attendees can hear about his life and play a few games.

Want to learn more? Be sure to check out his FAN EXPO SF page, which includes additional information on where he will be will be at the event:

LONG LIVE LOS POLLOS HERMANOS WITH GIANCAROLO ESPOSITO

  • Sunday, December 1 at 11am in MAIN THEATER (LVL 3) 

Taking on the mantle of Breaking Bad’s Gus Fring, The Mandalorian’s Moff Gideon, and Far Cry 6 dictator Antón Castillo, Hollywood’s favorite villain Giancarlo Esposito will take fans on a journey spanning from Death Troopers to chicken.

Want to learn more? Be sure to check out his FAN EXPO SF page, which includes additional information on where he will be at the event:

VOICES OF GAMING: LEGENDS BEHIND THE CHARACTERS

  • Sunday, December 1 at 1pm in MAIN THEATER (LVL 3)

Featuring top talent like Patricia Summersett (Princess Zelda, The Legend of Zelda: Breath of the Wild), Roger Craig Smith (Sonic the Hedgehog, Sonic X Shadow Generations), Rob Weithoff (John Marston, Red Dead Redemption), and Susanne Blakeslee (Wanda, The Fairly Oddparents; Maleficient, Kingdom Hearts III), they will share their experiences in voice acting during this engaging panel.

Want to learn more? Be sure to check out each of their FAN EXPO SF pages, which includes additional information on where they will be at the event:

BEYOND POKÉMON: THE VOICES OF VERONICA TAYLOR

  • Sunday, December 1 at 2pm in THEATER #3 (LVL 2 – RM 2002)

While POKÉMON fans know Veronica Taylor was the voice of the hero Ash Ketchum, she’ll also share her experiences voicing dozens of characters across different anime and cartoon roles.

For instance, fans of Teenage Mutant Ninja Turtles (April O’Neil) and Sailor Moon (Sailor Pluto) are in for a treat!

Want to learn more? Be sure to check out her FAN EXPO SF page, which includes additional information on where she will be will be at the event:

5 Can't Miss Gaming Voice Actor Events at FAN EXPO SF 2024

Celebrating all things big in pop culture, FAN EXPO San Francisco 2024 will occur at the Moscone Center from November 29-December 1.

All those interested can get their tickets via the official FAN EXPO San Francisco website. Hope to see you there!

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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5 Games You Must Play in November 2024 https://www.gamersheroes.com/features/5-games-you-must-play-in-november-2024/ https://www.gamersheroes.com/features/5-games-you-must-play-in-november-2024/#respond Fri, 01 Nov 2024 15:02:37 +0000 https://www.gamersheroes.com/?p=147326 With Halloween done and dusted, it’s time to get into the holiday spirit with some amazing video game releases! We’ve got you covered with the 5 games you must play in November 2024 - no multipage click-through required.

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With Halloween done and dusted, it’s time to get into the holiday spirit with some amazing video game releases!

We’ve got you covered with the 5 games you must play in November 2024 – no multipage click-through required.

5 Games You Must Play in November 2024


Dragon Quest III HD-2D Remake


A classic in the JRPG space, ARTDINK and Square Enix are giving a fan favorite entry a glow-up with the release of Dragon Quest III HD-2D Remake.

The narrative beginning to The Erdrick Trilogy of Dragon Quest titles, Dragon Quest III HD-2D Remake will task players with carrying on their parent Ortega’s quest to vanquish Baramos and save the world – no big deal.

A wealth of towns, castles, caves, towers and dungeons are just waiting to be explored in Dragon Quest III HD-2D Remake. 

From there, players will be able to build up a party of allies and take part in turn-based battles that require players to set party tactics and switch up each of their weapon loadouts.

Dragon Quest III HD-2D Remake will come out for the PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC on November 14.

S.T.A.L.K.E.R. 2: Heart of Chornobyl


Violent mutants, deadly anomalies, and warring factions await with the release of GSC Game World’s S.T.A.L.K.E.R. 2: Heart of Chornobyl.

True to the series’ form, S.T.A.L.K.E.R. 2: Heart of Chornobyl will have players taking over the role of the titular lone stalker as they explore photorealistic seamless open world in a 64-km² radioactive zone.

More than 30 different types of weapons – each with a number of different modifications – are all available for the perfect lethal combination. Players will also need all the help they can get; mutants feature different behavior models that appear in different subtypes, making each encounter hard to predict.

S.T.A.L.K.E.R. 2: Heart of Chornobyl will come out for the Xbox Series X|S and PC on November 20.

Slitterhead


Players will be able to pack their bags for the densely cluttered streets of Kowlong with the release of Bokeh Game Studio Inc.’s new title Slitterhead this Novemebr.

In this title, an entity knows as “Hyoki” will find himself dealing with enigmatic monsters that mimic humans, known as the titular “Slitterheads.”

Featuring possession-based high speed action, Slitterhead gives players the chance to possess and control human bodies at will. On that same note, players will be able to turn blood into weapons, possessing Rarities to unleash even more powerful attacks.

Slitterhead will come out for the PlayStation 4, PlayStation 5, Xbox Series X|S, and PC on November 8.

Planet Coaster 2


The holidays mean theme parks, and there’s no better way to experience these thrills than with the release of Frontier Developments’ Planet Coaster 2. 

Setting out to embrace creativity, Planet Coaster 2 lets players populate their part exactly how they see fit with piece-by-piece construction.

New to Planet Coaster are water rides – just the thing to make a splash (we just had to make that pun!). Sandbox Mode players build worldwide, and players can share coasters, rides, and even theme parks with other players.

Planet Coaster 2 will come out for the PlayStation 5, Xbox Series X|S, and PC on November 6.

The Rise of the Golden Idol


20 strange cases of crime, death and depravity await with the release of Color Gray Games and Playstack’s The Rise of the Golden Idol this month.

The sequel to the award-winning detective saga that stole the hearts of countless players, The Rise of the Golden Idol will transport players to the 1970s as they follow the story of a tenacious relic hunter on their quest to unearth an artifact that has the power to reshape the world.

Set in a world of blood and disco (naturally), The Rise of the Golden Idol will task players with making sense of a grand mystery that unravels across hallucinogens, fax machines, parapsychology, and even TV guides.

The Rise of the Golden Idol will come out for PlayStation, Xbox, Nintendo Switch, PC, and mobile via Netflix on November 12.

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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EGM Compendium Interview: Josh Harmon Shares Book Features, Stretch Goals, and Lost Issue #237 https://www.gamersheroes.com/features/egm-compendium-interview-josh-harmon-shares-book-features-stretch-goals-and-lost-issue-237/ https://www.gamersheroes.com/features/egm-compendium-interview-josh-harmon-shares-book-features-stretch-goals-and-lost-issue-237/#respond Mon, 28 Oct 2024 15:47:39 +0000 https://www.gamersheroes.com/?p=147469 As an avid reader of EGM throughout its 25-year run, we were honored to speak with EGM Compendium co-author Josh Harmon about the sheer passion going into this ambitious new project. 

The post EGM Compendium Interview: Josh Harmon Shares Book Features, Stretch Goals, and Lost Issue #237 appeared first on GamersHeroes.

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Serving as the definitive history of video games through the pages of the #1 gaming magazine, the Electronic Gaming Monthly (EGM) Compendium has made a tremendous impact, raising approximately $400,000 of its original $35,000 goal in less than two weeks.

As an avid reader of EGM throughout its 25-year run, we were honored to speak with EGM Compendium co-author Josh Harmon about the sheer passion going into this ambitious new project. 

EGM Compendium Interview: Josh Harmon Shares Book Features, Stretch Goals, and Lost Issue #237


Gamers Heroes  

Congratulations on your success!

I’m a huge reader of EGM – I actually worked with Demian Linn at Raptr; he’s the one who got me in the gaming industry in the first place. I learned a lot about writing from him, and still use some of his principles to this day.

Hearing from somebody who actually worked at EGM, that was my dream job in high school!

Josh Harmon 

I got to be on a little bit at the end of the print run, so to see my name in there with my little photo and bio, favorite genres, and all that stuff was fantastic. 

This is obviously a much better and more exhaustive way for me to take that kind of passion that I had for EGM growing up and deliver something that will hopefully satisfy all the wonderful people who decided to come out and give their support to the campaign.

Gamers Heroes  

Absolutely! So I guess the first question is, for the readers at home, how did this project come to be in the first place?

Josh Harmon  

The way that this project came to be is we were thinking about if we were going to do video game books under the EGM brand.

We think EGM has a unique perspective on that. Having been in the industry for so long, we were thinking “What is the best possible EGM book?” 

We went through a bunch of different ideas, having long conversations for a long time asking “What should we do?”

At some point, we said “You know what, maybe the best way to do that would be a book about EGM?”

This book is all the history that you can learn about in EGM. This is a testament to all the people who worked so hard for so many years to put this great gaming magazine to life. We can really celebrate it; we can share the history that’s in there. 

For people that might not have been EGM readers, they’re going to learn interesting new things about gaming history, because this is kind of a monthly record of what was going on in the gaming industry that we can resurface for people. 

If there’s younger people out there who might want to know more about gaming history dating back to the NES age, this is a cool way for us to resurface that for them and introduce them to EGM and all these wonderful people who worked for so many years to make this magazine such a hit.

Gamers Heroes  

Absolutely – and I I still pick up magazines. There’s still definitely a market.

On that same note, what are some of the highlights you have while working at EGM that you want to include in this project? Did you trade jabs with Seanbaby? Uncover the identity of Sushi-X?

Josh Harmon  

I probably think the coolest moment for me would be just getting to do a Review Crew column review. For me, that was always so cool.

But then obviously I get some behind the curtain scuttlebutt. You do find out some secrets, and we’re going to share some of that with you in the book. So if you’ve ever been curious as to who Sushi-X was (that’s multiple people), you will find out.

It’s kind of the secret history of all that stuff.

I think for me, personally, the big thing when I was actually working on the magazine was just being able to be a part of institutions like that. To be part of a review career where there’s three people in a column sharing their different opinions and sometimes even arguing a little bit back and forth because we don’t agree with each other. 

That was super cool to me, being able to have my bio in there. Then I came back, obviously at the tail end, but being such a passionate fan of EGM back in the day.

I remember when I was like, “You know what? We should bring back some of the feedback. Features that I was really passionate about.” 

We brought back one of my favorites, which was “Grudge Match,” where we would just tell silly little jokes hitting something video game related versus something not video game related. 

It’s been really funny; Not to toot my own horn, but after we came back, I’m like “Some of these are actually pretty good jokes!”

I stand by these jokes! It’s cool that I could enter myself, in some small part, into the legacy of this thing that was so formative in me as a writer. 

It obviously was the most rewarding thing about working for EGM. 

I think this project is so exciting for me because it’s that on an enormous scale; I’ve gotten to reach out to those very same people that first inspired me to be a writer, and have conversations with them and get them excited about joining in on this project, really celebrating their legacy.

I think it’s been a great chance for me to take all the passion that I felt about EGM for so long and kind of channel it into making the best book that I can possibly make, and I really hope that that comes across in everything we’re doing.

We’re so grateful to the backers for making this such a huge success and letting us do the best possible version of it – and it does seem like that is coming across!

If there’s one thing that I want to convey, it’s that we are so passionate about doing this right, and doing all the people who worked on the magazine, doing everything that they did justice and then making sure that everybody who was a fan of EGM from any era is going to feel satisfied with this project when we when we deliver.

Gamers Heroes  

I noticed that on Twitter too – a lot of people are sharing about how they wanted to get into the gaming space. I think it shows in show you crushed the stretch goals. There are a lot of people that feel the same way, including myself.

Josh Harmon  

It has been just truly an incredible response. All the cliches you hear people say, and you realize they’re all true: It is humbling, it is inspiring.

It is an honor to have so many people share their passion and just say, “You know what, you guys are on the right track. This is worth doing. We want to be a part of it.” That is truly the best feeling. 

It’s not just that; we have people reach out to share their stories. There’s a man who went on to become an animator in the animation industry. He sent in because he still had it, a scan of when his letter art of Sonic the Hedgehog appeared in EGM .

Obviously, he had an interest in art from a young age. He got a tiny little spot in EGM, and then went on to capitalize on that love of art, to become an animator and work on big name stuff that you would recognize. 

It’s just been so cool to get stories like that from people, and then everybody sharing, “This was my first issue of EGM. I loved the April Fool’s jokes.”

Like you said, it’s just it’s been so cool to see so many people are still passionate about something, even though, obviously the print magazine has not been out with the new numbered issue since 2014.

This is 10 years on from that, and there’s still just so much passion, so many people willing to share their love of the magazine. 

It’s very cool for me that I can participate in this project delivered them. But it’s also just cool to know that I’m not alone. I’m thinking, EGM was the coolest thing when I was growing up like I am. I very much would be backing this project at the highest tier.

Gamers Heroes 

On that same note, I saw that you’re working with YouTube celebrities like SNESdrunk and SegaLordX – fantastic names! I grew up 16-bit, so this is after my own heart!

What’s like working with this new school, old school talent? 

Josh Harmon  

My co-author Molly has been in charge of the outreach to those people. I will say it is interesting, because we were having these conversations, “Who do we want to include in this project as a voice that can share their memories of EGM or classic gaming?”

Obviously, we want people who worked at EGM and game developers. But then we got to thinking about it. In a way, I think that EGM was kind of early in jumping on this cultural trend of it being a very personality-driven magazine. 

One of the things I like to talk about is the review crew was always individual people, and sometimes they didn’t agree on stuff. So you really got the sense that this was about personalities coming together to make a magazine, not the magazine being the sole arbiter of what’s good or bad. 

It was people having a discussion, and you got attached to certain personalities. You knew Che Chou, or Greg Sewart might be an expert on card games, so you would maybe pay a little bit more attention to their score than some of the other people you knew who agreed with had similar tastes.

I really do think that you can see how so many people consume gaming media these days, which are these very personality-driven instances where you can see who the author is. 

They kind of wear who they are on their sleeve, and you go to them because you know them. They either entertain you, or you agree with their perspectives and their kind of personalities. 

So we were, of course, these people are the people that we see kind of doing the same things today that EGM was trying to do, whether or not they read EGM or whether or not they think of themselves as being part of that like trajectory. 

I do think that a lot of these people are so good on YouTube with video essays or sharing gaming history, because they capture into kind of the same spirit of what we loved about EGM. 

We want these people to have a chance to participate, and hopefully we think kind of situate EGM in this legacy of past, present, and future. 

We do think that obviously most of the stuff that EGM covered is in the past; it is a retrospective book, but we’re putting out the book now. We’re building this community of amazing backers who want to come out and support it. 

We also would like to think that in the future, this book will help people remember the role that EGM kind of played in building the gaming landscape of today.

Gamers Heroes  

You mentioned the Review Crew, and I think that’s interesting. When it comes to scoring, everybody’s saying 7 is average, whereas for EGM’s three scores, 5 was average – full stop. 

How do you feel about the current gaming landscape and scoring methods? We’re on Metacritic and OpenCritic, and are actually on the lower end when it comes to scores. However, we manage to give everything a fair shakedown. 

How do you feel about how scoring is done these days versus how it was in the Review Crew days?

Josh Harmon  

It’s actually funny that you mentioned 5 being average!

We put together the digital archive, where we indexed every single piece of content that was in every magazine, and we’re gonna put that up where you can go through with hyperlinks and read all the original content for people that either add it as an add on for the Kickstarter or at certain tiers, we include that feature.

The first thing I did when we have all the reviews in with all of the scores is go into the spreadsheet that we’ve assembled to compile this before we import it into a database. I actually calculated for myself what the actual average scores EGM game was.

Maybe it’s because EGM didn’t review every game that was ever released. Some of them went into Seanbaby’s “Rest of the Crap,” where they didn’t really score at all.

But I was fascinated by that, because you’re right. EGM was so passionate about 5 being average, and clearly they were willing to be honest and opinionated, even when that might have angered some publishers. 

But it is interesting to see the actual kind of numbers, because that’s like one of the benefits of this project is we project is we have all the data. We have everything, and we can play with it and do whatever interesting things we want to – this kind of sort of stuff is interesting. 

To your point about modern gaming review scores: I think for me, personally, it’s one of the biggest things we’ve lost. 

It’s not just that scores are inflated; because maybe they are, maybe they arent; I don’t know. I don’t have all of that data to say whether it’s gotten easier to get a good score. 

I will say, I think the thing that I kind of lament as somebody who grew up reading gaming magazines, and specifically EGM, is as cool as it is to have Metacritic and OpenCritic on there as a way to surface more opinions about games and give you this kind of wider perspective of stuff.

Not only do people really only care about the score that you put on your own review, but there’s a whole subset of people that only care about the average score. The number of people who go in and will read all the text that you write about the game to make your argument is, in my experience, vanishing. 

I think that’s a shame.

One of the things that was great about reading EGM when I was growing up is you’d go into the magazine and you could see the scores. That’s fine, but it’s actually it’s funny, because I think most of the era I read Ziff Davis, they put the scores in the write up front-and-center, but the score was behind the text.

It was almost like an indicator, like you should read the whole text, because it’s more important than the score. It’s literally over the top of it. 

And I did! I read all the text in every review. I got everybody’s specific opinion. And obviously, being print, they had to be very conscious about space, so there were very condensed opinions in this space, but it was that I’m going to get the opinion of three different people on this game, and these people play these games every day. 

They think about it very deeply, and they’re trying to distill their expertise in a way that’s going to be informative. It’s going to be entertaining. 

That, to me, is the thing that I miss about modern game reviews, because what we have now is super good, super useful. Plenty of people do amazing work; again, I like Metacritic. I like OpenCritic. I think it’s a great way for people to stay informed about games. 

But I do think that you lose something from that experience of  a small group of people who really know their stuff that are coming into your home. You paid for this magazine, so you’re going to read every last word, you’re going to get their opinion, and you’re going to think about it in the context of when you actually play that video game. 

The story I like to tell too, is this is my origin of caring about game review scores. 

I was very young. I went into the store. I had my money saved up – I think it was a birthday check that I had. I was going to buy one game for my Nintendo 64, and I had two choices: It was Star Fox 64 and Superman 64.

I chose poorly and bought Superman 64 – I still have my Nintendo 64 cartridge. I don’t know how much of this is just me mythologizing myself, but in my head, that’s the moment where I said I need to start reading game reviews.

Gamers Heroes  

We’ve all had those moments! I’ve got a wall of shame too.

Josh Harmon  

Yeah, but this was me as a kid, blowing all that money I had saved up.

Shortly after that, I became an EGM subscriber, started reading religiously, and never turned back.

Gamers Heroes  

I see what you’re getting at.

I’m looking forward to the new print issue for the stretch goal that you mentioned. What would you like to see in that edition?

Josh Harmon  

So we’re trying not to get ahead of ourselves. As we were clear in messaging this on the campaign page, this was a amazing idea that we had for something that would be so cool to do. We want to make sure that the EGM Compendium is not the final chapter in the EGM story, that we do a little bit extra for the people that are so passionate about it and deliver something really cool. 

At the same time, we do not want that very exciting, very cool stretch goal that our community of backers has unlocked to distract from the fact that we are laser focused on: Making the book in the archive as much as it can be. 

We don’t have anything to share on that today, but we promise we will have updates, and we are going to go all out. I will say we’re going to make sure that it is a worthy continuation.

Gamers Heroes  

Taking it back a little bit, I know there’s a lost Street Fighter issue, and I’m sure there’s some work around that too. What can you tell us about that?

Josh Harmon  

I believe it’s issue #237; it’s the last issue with Street Fighter on the cover. That was an issue that did not go to print, but it was completely finished and ready to go.

When you go back and read it now, they’re obviously still scheduling interviews to talk with people that worked on it at that time, but it’ll be fun to see what their experience was like on it now that they know that it’s coming back. 

The editor-in-chief at that time, James Mielke, actually reached out to me and was like, “I saw this, and I had to tweet about it because I was getting a little choked up.” So he has a tweet out there talking about how exciting it is for him. 

We got our hands on the original production files and will be able to print it at the same quality you would have gotten. It will be unchanged from that original version, and will be just as though it had gone to print at that time. 

We are sending that out to everybody who backs it, some of our higher tiers, or can buy it as an add-on with your pledge. 

We thought that that was important, because this was honestly when we were thinking about cool things we wanted to do if we were gonna do if we were going do a Kickstarter campaign for the book, like, what are fun bonuses we could do? 

This was, I think the first thing that we got to, and more than one of us got to it independently. We were just like, that would be the right thing to do. If you’re an avid EGM collector, and you’ve got every issue, there’s a little gap. 236 and 238 when Steve Harris brought it back, that it seemed like it would never get filled in.

So much of this project is about doing justice to the people who worked on the magazine for so long; it seemed only fair to finally get all of that hard work they had done into print the way that they originally intended it to be, and to get that out to the fans who are the most dedicated and going to care the most about something like that.

Gamers Heroes  

So I know there’s a lot of different segments we’ve talked about, the Review Crew, Rest of the Crap, things like that.

What would you say your personal favorite segment is? Let’s do top three.

Josh Harmon  

So obviously the Review Crew is near and dear to my heart, and I already mentioned Grudge Match.

For some reason, I think that Grudge Match was always during the kind of Ziff Davis era when I was reading most avidly. I think that was always like, just so funny to me, you could tell.

When we brought it back for our era of different magazine, it was the same vibe. We could always tell that it was just a bunch of the editors just sitting around, being like “What’s the dumbest, funniest joke that we can slap in here?” 

I’m sure that EGM contributed to my own warped sense of humor. 

I was always a big fan of whenever EGM would do this – itwas obviously not a regular feature, but they would do the 150 greatest games of all time, or the 200 greatest games of all time. 

For me especially, I remember around issue 150 when my family had Internet access, but it was slow; you had to disconnect the phone. At that time, I think we were still on dial-up with very early DSL. 

I did not necessarily feel like I knew that much about video game history at that time; I never the consoles. 

I had a Genesis, I had a Nintendo 64, I had a PlayStation 2, but I never had a PlayStation 1. I never had an NES, remarkably, or an SNES. For me, I was seeing these little time capsules of “these are the greatest games of all time, and you should care about them.” 

Sometimes they would have commentary from game developers sharing out how these games that influence them. 

It was just this sense that EGM was not just concerned with the present or what games are coming out this year that you’re gonna be excited about, but that it was really also trying to document the history of the gaming industry and gaming as an art form. 

When EGM would run features like that, it was my entry into this past for me to understand the history of this hobby. 

It probably really turned me into not just being somebody who bought games and played them, but somebody who wanted to learn about gaming as an art form and all the history that was behind that.

That’s really what we’re doing with EGM Compendium; we’re again looking backwards and trying to connect all these dots to show you the story of gaming. 

I think that’s even when EGM was: This magazine that would come out every month, and then there would be a new one, and you would put it on a shelf, or throw it out, or do whatever you wanted to do with it. 

It still was trying to make sure that the history of everything that had come before was in your mind. So in a way, I think what we’re doing with the Compendium that is integral to the EGM ethos, right?

We are trying to make sure that we respect video games as a hobby in a way that I think that – even if you didn’t read EGM – this is going to be a fascinating read for you. You get to go back and see all this history as it played out in real time, and you get to learn about this cool magazine that you might not know about. 

If you get the digital art pack, you can go back and experience it for the first time. And if you’re an EGM fan? Wouldn’t you love the chance to read all these issues with fresh eyes?

Gamers Heroes  

Is there anything you’d like to add? 

How can we as journalists – not just me, but everybody else in the greater sphere – get the word out? Obviously, we’re promoting it via news, we’re promoting the Kickstarter, things like that. 

Josh Harmon  

Anything that you do share, we’re so grateful this has been above and beyond what we expected, and every day we’re going up further and further. 

We just announced that we’re going to have a new batch of three stretch goals. We’ve revealed the first one, which is for this issue. 

There is one thing I can share about we’re going to do for that. In 2004, EGM ran a contest called “Review Crew Survivor,” where people submitted to be considered for an honorary slot on the Review Crew. 

We’re going to do that again, so that any of our backers who want a chance to have their reviews on the Review Crew alongside some EGM editors, will be able to submit and kind of compete for that. So we have some things that we’re excited about that. 

We’re going to be revealing kind of slow drip, because obviously the initial success was far more than we ever anticipated. We’re so grateful that so many people have thrown their support behind the project. 

Honestly, just if you think that there’s anybody in your life that cares about video games and would be interested in this, just let them know.

Gamers Heroes  

I’ll see what I can do!

Josh Harmon  

The more we get the word out about this, and the more people that are interested, the cooler we can make it. 

That is true with every stretch goal, and even true beyond that. I think the level of support we’ve gotten has motivated us even more than we were already motivated to make this the absolute coolest tribute to EGM that we possibly can.

It is an enormous amount of pressure, but we fully intend to work as hard as we possibly can to live up to it.

I want to communicate how grateful we are to each and every person who has pledged to support the Kickstarter campaign. I especially want to communicate how grateful we are to everyone who worked on any issue with EGM in any capacity in the past. 

The response we’re getting is not about the work that me and Molly and our designer, Michael Hobbs, have put in; we’ll take 1/10 of 1% of the credit for the response. 

We understand that 100% of the response we’re getting is a testament to all those people who worked so hard for two-and-a-half decades to make EGM this institution that was so integral to so many people’s lives and foundational to how they think about video games.

We are so grateful that so many of them have agreed to work with us on this project to preserve that legacy; and we are even more grateful for the work that they did in the past that has made so many fans out of so many people to allow us to do this project, because it truly is an honor.

Gamers Heroes  

Well said!

Thank you so much for your time – I’m excited to see what’s next!


Fans can pledge their support for the Electronic Gaming Monthly (EGM) Compendium via its official Kickstarter page, with 16 days to go as of this writing.

Thank you to Josh Harmon, Mollie L. Patterson, Michael Hobbs, and everybody else for bringing this project to life, and for PR for giving us the opportunity to speak with Josh Harmon about the EGM Compendium!

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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5 Horror Games You Must Play This Halloween 2024 https://www.gamersheroes.com/features/5-horror-games-you-must-play-this-halloween-2024/ https://www.gamersheroes.com/features/5-horror-games-you-must-play-this-halloween-2024/#respond Mon, 21 Oct 2024 13:17:32 +0000 https://www.gamersheroes.com/?p=147276 2024 has summoned horror titles across different platforms and genres - what better way to get into the spooky season than to play video games? We’ve got you covered with 10 horror games perfect for Halloween 2024 - no multipage click-through required.

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2024 has summoned horror titles across different platforms and genres – what better way to get into the spooky season than to play video games?

We’ve got you covered with 10 horror games perfect for Halloween 2024 – no multipage click-through required.

5 Horror Games You Must Play This Halloween 2024


Crow Country


A decrepit theme part awaits with the release of SFB Games’ survival horror title Crow Country.

Set long ago in the year 1990, this survival horror title tasks players with uncovering the mystery of why Edward shut down the titular Crow Country theme park.

True to the era it is set in, Crow Country will test players intelligence as they solve puzzles and riddles, all while unlocking and discovering new spots. Rounding things out is a presentation that’ll sure to appeal to those who dream in 32-bit.

Crow Country is available for the PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC.

7 Minutes in Hell


High-stakes challenges – and the prizes to match! – await players with the release of Gaggle Studios Inc.’s new co-op horror title 7 Minutes in Hell.

Teaming up – or fighting against – one’s friends, 7 Minutes in Hell will pit players against terrifying monsters, obstacles, and traps under the host JRDarkX. The ultimate goal? Snatch as much loot and valuables as one can in seven minutes, all while making a swift escape.

Sounds daring, right? 7 Minutes in Hell will keep players on their toes with different arenas, monsters, and obstacles each time. No need to fear, though; 7 Minutes in Hell features built-in voice and proximity chat and a chance to use one’s hard-earned winnings for gear before each round.

7 Minutes in Hell is available for the PC in Early Access.

RetroRealms Arcade


A chilling throwback to raw arcade thrills, WayForward Technologies and Boss Team Games are taking players to the past with the first two RetroRealms Arcade entries.

The recent release gives both “Halloween” and “Ash vs Evil Dead” a 16-bit flair, a nostalgic horror soundtrack, and the signature gore the classic properties are known for.

On that note, gameplay in these two RetroRealms titles will task players with slicing and shooting through multiple levels. True to form, there are secrets, upgrades, unlockables, and leaderboards for both titles.

RetroRealms Arcade is available for the PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC.


A Quiet Place: The Road Ahead


Players will need to survive in silence with the release of Stormind Games and Saber Interactive’s single-player horror adventure A Quiet Place: The Road Ahead.

A spinoff of the popular movie franchise, A Quiet Place: The Road Ahead has players strive for silence in a post-apocalyptic setting as they contend with horrific creatures that hunt using only sound.

For a truly immersive experience, A Quiet Place: The Road Ahead also supports an optional “Microphone Noise Detection” setting. With it in place, creatures will react to sounds made through a connected microphone or headset – the ultimate test.

A Quiet Place: The Road Ahead is available for the PlayStation 5, Xbox Series X|S, and PC.

The Outlast Trials


Players will be able to experience mind-numbing terror with their friends with the release of Red Barrels’ multiplayer horror title The Outlast Trials.

Set in the Cold War era, The Outlast Trials has human prisoner guinea pigs (you) that are involuntarily recruited by the Murkoff Corporation to test advanced methods of brainwashing and mind control. 

Flying either solo or with up to four players total, The Outlast Trials tasks players with taking on immersive story-driven therapies and MK-Challenges that feature redesigned sections of an existing map.

The Outlast Trials is available for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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10 Steam Next Fest 2024 Demos You Must Play This Weekend https://www.gamersheroes.com/features/10-steam-next-fest-2024-demos-you-must-play-this-weekend/ https://www.gamersheroes.com/features/10-steam-next-fest-2024-demos-you-must-play-this-weekend/#respond Fri, 18 Oct 2024 15:06:38 +0000 https://www.gamersheroes.com/?p=147221 We’ve got you covered with the 10 Steam Next Fest 2024 Demos you must play this weekend - no multipage click-through required.

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Running through October 21, Steam Next Fest 2024 features thousands of demos just waiting to be played.

We’ve got you covered with the 10 Steam Next Fest 2024 Demos you must play this weekend – no multipage click-through required.

10 Steam Next Fest 2024 Demos You Must Play This Weekend


Streets of Rogue 2


Described as Deus Ex meets Dwarf Fortress (how’s that for a pitch?!), Matt Dabrowski and tinyBuild are throwing caution to the wind with Streets of Rogue 2.

Its unpredictable open world is ripe for exploration, giving players the chance to take down a corrupt president any way they want with ultimate freedom.

What does this mean? Streets of Rogue 2 features dozens of classes with unique traits and play styles, a massive arsenal of weapons and gadgets, destructible buildings, and a number of vehicles to hijack.

The Streets of Rogue 2 demo can be downloaded via its official Steam page.

The Precinct


Players will be able to experience a world of 80s noir with Fallen Tree Games and Kwalee’s The Precinct, a love letter to classic cop films.

As rookie beat cop Officer Nick Cordell Jr., The Precinct tasks players with protecting the people, all while solving your father’s murder. 

Gameplay combines the world of police simulators with action sandboxes. There’s never a dull moment in The Precinct either; players will take part in car (and helicopter!) chases, utilize a support system, and experience the grittiness of its vibrant city.

The Precinct demo can be downloaded via its official Steam page.

Ballionaire


Outrageous wealth is in the cards (well, balls) with the release of newobject and Raw Fury’s new pachinko roguelike (yes, really!) Ballionaire.

Ballionaire proves that physics are fun by giving players the chance to build the perfect pachinko board and trigger over-the-top combos. Rules were meant to be broken, with more than 125 Triggers and more than 50 Boons.

This is far from your standard pachinko board, either; Ballionaire lets players spawn Eggs with a Chicken, cut Coins in two with an Axe, and even use a Boomerang for a second chance. When in doubt, players can also experiment on their approaches with the Laballatory.

The Ballionaire demo can be downloaded via its official Steam page.

Teenage Mutant Ninja Turtles: Splintered Fate


After wowing players and winning accolades on both the Nintendo Switch and Apple Arcade, the heroes in a half-shell are hitting Steam with the release of Super Evil Megacorp’s roguelike Teenage Mutant Ninja Turtles: Splintered Fate.

Players will be able to set out to save Master Splinter from the foot clan with its online and local co-op gameplay, all while conquering iconic NYC locales. 

For fans of roguelikes (like us!), Teenage Mutant Ninja Turtles: Splintered Fate will give players the chance to master powers like water and fire, utrom and ooze, and even light and darkness for a highly customizable build that’ll conquer your next run.

No matter what build one chooses, there’s no denying the sheer appeal of its “FIGHT, ADAPT, REPEAT” portal loop.

The Teenage Mutant Ninja Turtles: Splintered Fate demo can be downloaded via its official Steam page.

Rivals of Aether II


Platform fighting fans, rejoice; Aether Studios and offbrand games’ megahit indie fighter Rivals of Aether II is here to knock your socks right out of the ring.

10 iconic Rivals all await, with players fighting against the CPU, or with 1v1, 2v2, or Free-for-All battles. Feeling good? There’s also rollback netcode for those looking to take the fight online.

No matter how one chooses to play, Rivals of Aether II features competitive depth, accessible gameplay, and unforgettable characters that provide a fast-pace and twice as much flash.

The Rivals of Aether II demo can be downloaded via its official Steam page.

Polaris


POLARIS Team and Variable State are letting players take part in mass destruction in Polaris, their new sci-fi co-op shooter.

And when we say destruction, we mean it; Polaris gives players the chance to smash, destroy, and tear down as much infrastructure as they want as they deliver swift justice to the Regime.

From there, it’s up to players to decide what to do next; one can carve doorways out of walls, tunnel through terrain, or even utilize the Skylancer to take things to the next level.

The Polaris demo can be downloaded via its official Steam page.

Romancing SaGa 2: Revenge of the Seven


An epic battle that plays out over thousands of years is in store for RPG fans with the release of Square Enix and xeen’s Romancing SaGa 2: Revenge of the Seven.

A non-linear RPG, Romancing SaGa 2: Revenge of the Seven lets players take on the role of Ruler of the Empire of Varennes. With this impressive mantle, players will set out to defend their legacy across successive generations, expand their realm and defeat the vengeful Seven Heroes.

Originally released in Japan back in 1993, Romancing SaGa 2: Revenge of the Seven is a full remake that feautres original and rearranged compositions, complete English and Japanese voiceovers, and designed based on the beautiful concept illustrations from Tomomi Kobayashi.

The Romancing SaGa 2: Revenge of the Seven demo can be downloaded via its official Steam page.

Lovish


True to 8-bit form, players will be able to take on bite-sized rooms, slice up monsters, collect items, and get to the exit with the release of LABS, Matt Kap, and DANGEN Entertainment’s Lovish.

As the protagonist Solomon visits each room in Lovish, they’ll encounter randomized event scenes between levels with hundreds of outcomes. 

Manga artist Ryusuke Mita (Dragon Half) and music artist Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth) also lent their talents to the title to make a truly one-of-a-kind experience.

The Lovish demo can be downloaded via its official Steam page.

Kings of Hell


Inspired by turn of the century beat-em-up classics, StrawberryOctopus Productions brings Hell on Earth with their new title Kings of Hell.

Players will step into the shoes of Vigilante Rockstar Lutin Lucifer, the Gentle Giant Enfer Belial, The Gun Toting Bad Boy Gremile ‘Hot Shot’ or their Manager and Master of the Seas, Mal Leviathan as they take on the current five Dukes of Hell. 

True to the era, players will be able to take on powerful foes, utilize crazy combos, take on the fight with friends, and experience stylish cel shaded graphics.

The Kings of Hell demo can be downloaded via its official Steam page.

The Edge of Allegoria


A world of monsters and magic (with a side of pixelated booty) awaits with the release of Button Factory Games and CobraTekku Games’ The Edge of Allegoria.

A game definitely NOT for kids, The Edge of Allegoria will let players harvest the body parts of your adversaries for gain, more than 144 unique enemies (like ferocious Canadian geese and majestic tortoises), and citizens that are a little rough around the edges.

No matter what one comes across, The Edge of Allegoria features countless layers of madness and debauchery just waiting to be unraveled.

The Edge of Allegoria demo can be downloaded via its official Steam page.

Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

Gamers Heroes recently asked Ashes of Mankind: Citadels Lead Developer Adrien David about this upcoming title’s competitive marketplace, character customization, and devout community support – read more with our interview.

Continue Reading Ashes of Mankind: Citadels Interview: Adrien David Talks Competitive Marketplace, Character Customization, and Community Support

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