Game Reviews Archives - GamersHeroes Short and accurate game guides designed to save you time and effort. Honest Game Reviews, Breaking News, & More Fri, 06 Dec 2024 00:22:28 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.gamersheroes.com/wp-content/uploads/2018/04/cropped-Gamers-Heroes-Site-Icon-32x32.jpg Game Reviews Archives - GamersHeroes 32 32 Indiana Jones and the Great Circle Review https://www.gamersheroes.com/honest-game-reviews/indiana-jones-and-the-great-circle-review/ https://www.gamersheroes.com/honest-game-reviews/indiana-jones-and-the-great-circle-review/#respond Fri, 06 Dec 2024 00:22:27 +0000 https://www.gamersheroes.com/?p=149201 Indiana Jones and The Great Circle goes to show that MachineGames has an eye for fortune and glory.

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Storied archaeologist Indiana Jones has been away from the gaming scene for some time, but Bethesda and MachineGames are providing a new outing for this hero with Indiana Jones and the Great Circle.

Is Indiana Jones and the Great Circle worthy of the series, or should you skip it like you did the last movie?

Indiana Jones and the Great Circle Review


The game starts with a classic:

Indiana Jones makes his way into a temple, looking for an artifact. After a tutorial, the big rock we’ve all come to know and love chases you out.

Boom: Indiana Jones and the Great Circle.

With the artifact in tow, players head back to Marshall College to return to work. On your first night back, a massive man sneaks in and attacks you, stealing a completely different artifact from the College and leaving before you even know what’s going on.

Getting one’s bearings, you figure out what was stolen and then find a clue. The burglar had a pedant revealing he was from the Vatican, giving you a new area to check out.

Taking place in 1937, Indiana Jones and the Great Circle pits players against Nazis and Mussolini’s fascists. Mussolini has already taken over Rome, so you have to sneak in as a priest. Here, you run into Gina Lombardi, a journalist who is looking for her sister.

You agree to help her since you know her sister as well, and the two of you adventure together. You are also introduced to Emmerich Voss, the leader of the Nazi’s in the area and the big bad of the game. He is an archaeologist as well and is searching for The Great Circle.

Similar to Wolfenstein, Indiana Jones and the Great Circle Review is in first person, so you can literally punch some Nazis instead of just talking about it on the internet.

Combat in Indiana Jones and the Great Circle feels fantastic, packing a punch.

While I always want to brawl when given the chance, gunplay is also a highlight, as players can feel the weight of each gun differently.

Of course, Indiana Jones and the Great Circle features the whip. You can disarm, trip, slap, and even distract enemies with it. It’ll be your most useful tool and trusted ally – especially when climbing.

Along the way, players will use said whip as a grappling hook to get up and down and all around the areas of the game.

There’s only one downside; its stamina. Running out hurts, and it makes Indiana Jones and the Great Circle a surprisingly vertical game because of it.

Thankfully, the stamina system in Indiana Jones and the Great Circle works, taking the best elements of of Dishonored 2 when one explored the town for loot and cash. The areas in Indiana Jones and the Great Circle aren’t massive open-world sections, but they still get the job done.

The Vatican gives you a city to explore, with buildings, quarries, shops, and other spots. Then you hit Gizeh, which is the desert, Pyramids, and the Sphinx. There’s a jungle and the College to explore as well, and exploring is encouraged.

One of the first tools you get is a camera, which will give you hints for quests but also earn you skill experience. You can spend that on skill books you find or buy throughout the game for buffs. You have basic ones like increased HP or stamina, but unique ones like retrieving your hat to get up after a KO. Given enough time, Indiana Jones and the Great Circle lets players become an unstoppable force.

Indiana Jones and the Great Circle also incentivizes exploration with quests and cash.

Cash is on a per-area basis, so the money from Rome won’t be spent in Egypt, and vice versa. Said money can be used to buy map locations and new equipment like a lighter. Then, you can find quests, relics, mysteries, and other spots like an underground boxing ring.

Put simply, Indiana Jones and the Great Circle features a wealth of content beyond the main story. Some of the side content is worth doing for more than skill points and cash.

There is stealth in Indiana Jones and the Great Circle, but there are no instafail areas. Since you can change disguises, the stealth is pretty good. Clubbing someone in the back of the head feels good; it’s just hard to stay motivated when wed rather be brawling.

Note that Indiana Jones and the Great Circle features both guided and nonguided modes at the offset. With guided mode, you keep waypoints and markers for key objectives.

However, those looking for a real challenge should turn to a guide; some of Indiana Jones and the Great Circle’s puzzles were hard enough with the markers.

Thankfully, Gina will occasionally be with you to provide hints. While we were stumped a few times, everyhing eventually clicks – be ready to use your brain!

When it comes to quibbles, this title does not let you skip cutscenes, and there is a fair amount of backtracking around quests. There was one instance where we ran back and forth from the Sphinx at least three times in one mission.

While there was a single crash, this title’s autosave was only a minute behind – so it didn’t hurt too bad.

Indiana Jones and The Great Circle goes to show that MachineGames has an eye for fortune and glory. Not only is this title another great addition to Xbox Game Pass, it’s an absolute must for fans of the infamous Indy.

Indiana Jones and the Great Circle Review

Reviewed On: Xbox Series X (A digital code was provided)
Release Date: December 5, 2024
MSRP: $69.99
Platforms: Xbox Series X|S, PC
Developer: MachineGames
Publisher: Xbox Game Studio

Review Policy | Scoring Policy

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Infinity Nikki Review – Infinitely Charming https://www.gamersheroes.com/honest-game-reviews/infinity-nikki-review/ https://www.gamersheroes.com/honest-game-reviews/infinity-nikki-review/#respond Tue, 03 Dec 2024 20:14:56 +0000 https://www.gamersheroes.com/?p=148949 Infinity Nikki radiates a charm that warms your heart, engages your mind, and sweeps you off your feet.

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Perhaps it was my prior exposure to the dark, gritty, and brutally unforgiving world of S.T.A.L.K.E.R. 2: Heart Of Chornobyl.

Or maybe it’s due to the wave of negativity that seems to accompany every major release today.

Regardless, I was completely unprepared for Infinity Nikki—not in the slightest.

Infinity Nikki Review – Infinitely Charming


In a very “old man shouts at clouds” kind of way, I went in with mixed expectations. The trailers building up to release promised a charming world of color and creativity, but all too often reality is very different.

Not with Infinity Nikki; you get exactly what you would expect from a world of beautifully designed dresses, fairies, wishes, and just about every creature you encounter hitting high scores on the “awww” charts.

It boasts a huge open game world, akin to The Legend of Zelda and Genshin Impact in terms of philosophy and design – although perhaps not in scope.

Featuring carefully designed puzzles, engaging side quests, secret caves and caverns to explore, and tons of collectibles, everything in Infinity Nikki is accompanied by rewarding mechanics and cutesy jingles sure to get the serotonin pumping.

Although clearly taking inspiration from the likes of The Legend of Zelda and Genshin Impact, Infinity Nikki stands alone in its accessibility and creative use of the dressing up style of play, as opposed to the traditionally combat-driven nature of these games.

Much of the progress surrounds unlocking new clothing items and outfits, improving their stats and abilities, and progressing through the story through Style Contest battles.

Infinity Nikki manages to toe a very fine line, broadening its appeal to new demographics beyond the usual gacha formula. It delivers the depth and complexity needed to engage experienced players, all while maintaining a level of familiarity and accessibility that makes it approachable for almost anyone.

Younger gamers might need to pass you the controller or phone during tougher platforming sections, boss encounters, or the occasional tricky puzzle. Still, this is an ideal game for budding players or family gaming sessions.

However, don’t let that fool you. This isn’t a game you’ll be forcing a smile on while playing with friends and family, like the countless of Minecraft I endured during my son’s younger years.

Rather, Infinity Nikki is a game all can enjoy.

I will admit, playing dress up is unlikely to appeal to everyone; it took a while for me to get into the swing of it myself.

My first Styling Challenge, a unique system in the game that requires the player to reach specific scores using certain types of clothing, was a very stand-off experience. Bit like a dance-off, but with clothes. I’ll slap this dress on, whatever shoes work, let me just get through this.

By the fifth contest, I was partaking in the trashiest of trash talk.

“I am going to destroy you with this cute black dress, adorable hat, and tidy little handbag number that I just spent an hour glowing up. You’re going down!”

This unconscious urge to refuse to enjoy myself was present throughout much of my early hours, but was quickly worn away by just how much fun I was having.

Infinity Nikki is so wholesome and comfortable; I never once felt frustrated with any specific elements, or grew tired of any parts of the game. Even with the more grind heavy aspects of locating materials to unlock new clothing items or upgrade existing outfits.

I spent several hours chasing down an Expedition, Infinity Nikki’s series of photography challenges tasking the player with finding locations in the game world with a single picture as a clue.

I farmed endlessly for new resources and materials to upgrade my clothing items to better prepare for future Styling Contests.

I explored every crook and cranny of the world I could find, and never once wanted to turn the game off.

Every corner I turned, every new field I discovered, it constantly felt as though an exciting new mini-game or dungeon was just minutes away.

Much of Infinity Nikki’s challenge – and that’s still a bit of a stretch – comes in the form of its puzzles and platforming.

The combat of this title is incredibly shallow, with a single attack option and enemies who pose little to no threat. It would not be unreasonable to expect some players to get through the entire game without dying or even taking damage.

However, even that level of simplicity has its benefits, a feeling of accomplishment as you wipe away a group of enemies guarding valuable resources without breaking much of a sweat.

Every aspect of Infinity Nikki works in perfect harmony. Wonderfully designed characters, a gorgeous game world, simple but effective game mechanics, a fantastic soundtrack.

Infnity Nikki is the total package.

Infinity Nikki radiates a charm that warms your heart, engages your mind, and sweeps you off your feet. It’s a refreshing and heartfelt take on the gacha formula, truly promising a little something for everyone.

As much as I loved my time with Infinity Nikki, I must take my leave—I’ve got a battle scheduled against a bear, naked, atop a volcano, in the middle of a storm.

Infinity Nikki Review

Reviewed On: PC (A temporary account with ample premium resources was provided)
Release Date: December 6, 2024
MSRP: Free
Platforms: PC, PlayStation 5, Android, iOS
Developer: Papergames
Publisher: Papergames

Alternative Reviews:
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Microsoft Flight Simulator 2024 Review – Winging It https://www.gamersheroes.com/honest-game-reviews/microsoft-flight-simulator-2024-review-winging-it/ https://www.gamersheroes.com/honest-game-reviews/microsoft-flight-simulator-2024-review-winging-it/#respond Sun, 01 Dec 2024 17:42:56 +0000 https://www.gamersheroes.com/?p=148829 Microsoft Flight Simulator 2024 is an absolute must for all Xbox Game Pass subscribers.

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Although Asobo Studio’s Microsoft Flight Simulator 2024 launched in a very rough state, a few weeks have passed since then. Is this title ready for takeoff?

Microsoft Flight Sim 2024 Review


We did not play the original Microsoft Flight Simulator released 2020, so the skies of the 2024 release were new to us

While a campaign is available, it simply serves as tutorial that runs pilots through the “basics” of the game. The only thing basic about it is the flying – and that’s a stretch.

Beyond that, players will question how one will ever remember everything. From removing the blocks from under the plane wheels to unplugging the exhaust pipe before takeoff, Microsoft Flight Simulator 2024 goes deep. However, with enough trial and error, flying becomes second nature.

At that point, Microsoft Flight Simulator 2024 becomes really enjoyable.

Flight sim 2024 game review

After passing certifications and doing some flying, players can begin missions that earn credits. These can then be used to buy more planes and get more certifications for new plane types, helicopters, and the like.

While some are easy, like dropping off skydivers or doing escort missions, others task players with picking up injured people and drop them off at a hospital – always a bit dicey on a controller.

Microsoft Flight Simulator 2024’s missions are a great addition to the title, definitely keeping one busy – even if they don’t pay much.

The crux of Microsoft Flight Simulator 2024 is flying anywhere on Earth you want to go. The flying itself takes a bit of getting used to, especially since each plane is handles differently.

Microsoft Flight Simulator 2024’s best option is the free flight mode. You just pick a plane, pick a spot to spawn in at, and then start flying. It is very relaxing until you fly too high or take a turn too quickly and start hearing “Stall! Stall! Stall” right before you drop like an anvil.

It’s a lesson you only need to learn once.

Flight sim 2024 ho

While you can visit anywhere in Microsoft Flight Simulator 2024’s Free Flight mode, the World Photographer mode takes a more direct approach.

Featuring a series of challenges, players will set out to find real-life monuments like the Pyramids or the Golden Gate Bridge. One can even leave one’s plane and explore the monuments on foot.

We visited a Japanese temple with a float plane, which we never expected to be flying. The only downside is you’ll want to visit these places in real life – at least, until you look up ticket prices.

As for other objective-based game types, one can check activities in the main menu. Microsoft Flight Simulator 2024 features a few different race types with leaderboards, with races against a ghost rather than other players.

Microsoft Flight Simulator 2024 also features landing challenges. These are not fun and low altitude to boot, having players flying low for bonus points.

Despite that, low altitude does give players a fast jet, with climbs, with one blacking out for climbing too quickly. We originally thought we were respawning, but catching our breath got us our vision back. It’s a pretty cool feature, adding to Microsoft Flight Simulator 2024’s authenticity.

There were issues logging into Microsoft Flight Simulator 2024 at launch, but they did not appear in the coming days during our review period.

Despite that, note there are issues when you are on the ground like pop in and textures refusing to load. However, this could be due to our always-online nature – the fault could very well lie on our end.

Do note Microsoft Flight Simulator 2024 is always online; if you can’t connect, you can’t play.

Microsoft Flight Simulator 2024 is an absolute must for all Xbox Game Pass subscribers. Not only does it feel great, it will leave pilots with a strong feeling of wanderlust and a yearning for their next flight.

Microsoft Flight Simulator 2024 Review

Reviewed On: Xbox Series X (A digital code was provided)
Release Date: November 19, 2024
MSRP: $69.99
Platforms: Xbox Series X|S, PC
Developer: Asobo Studio
Publisher: Xbox Game Studios

Alternative Reviews: GamingBolt, COGConnected
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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XENOTILT: HOSTILE PINBALL ACTION Review https://www.gamersheroes.com/honest-game-reviews/xenotilt-hostile-pinball-action-review/ https://www.gamersheroes.com/honest-game-reviews/xenotilt-hostile-pinball-action-review/#respond Fri, 29 Nov 2024 22:18:22 +0000 https://www.gamersheroes.com/?p=148768 XENOTILT: HOSTILE PINBALL ACTION’s three-tiered table provides a triple threat of action.

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Delightfully devilish action awaits with the release of WIZNWAR and FLARB’s DEMON’S TILT follow-up XENOTILT: HOSTILE PINBALL ACTION. Promising face-melting action, should players go all “Raiders of the Lost Ark” with this pinball fantasy?

XENOTILT: HOSTILE PINBALL ACTION Review


While XENOTILT is technically a pinball game, simply calling it that is an absolute disservice to what it has on tap.

Set on the derelict SAMARITAN ship, XENOTILT’s three-tiered board is packed with a number of bosses that must be taken down with the power of pinball wizardry.

With bosses like the Malware Cosmic Pirate Queen HERA, the Swarm Protector CHRYSALIS, and the Weaponized Blackjack Dealer MECHA-NEKO, XENOTILT: HOSTILE PINBALL ACTION provides plenty of character from the first ball launch.

With the mission set, XENOTILT: HOSTILE PINBALL ACTION proudly gives players the tools needed to pull this mission off with style. While pinball rules still apply with flippers and tilting, turrets with designated ammo, Multiplier Matrixes with ball locks, and even upgradable Varia Bullets add plenty of depth to its proceedings.

During each of our initial runs of XENOTILT: HOSTILE PINBALL ACTION, we got acclimated to each of these different mechanics. While everything from Tilt Dangers to unlockable areas from Protocols added some extra steps, we greatly appreciated their inclusion.

There is admittedly a lot going on, but those looking to just put their nose to the grindstone and keep the momentum going will feel right at home with its rock-solid pinball physics. If you want a ball to go a certain direction in XENOTILT, pure skill will get you there.

Before too long, we were wheeling and dealing with the best of them. While our leaderboard scores usually ended up in the puny millions compared to the sheer scope of the Billionaire’s Club, XENOTILT: HOSTILE PINBALL ACTION is a score-chaser’s dream. 

(On that note, major shoutout to rber’s chart-topping 1891.45 billion score as of this writing- it’s nice to have a goal to beat!)

Outside of the main Normal Mode, a Hardcore Mode with one ball and punishing difficulty, and a Time Attack Crisis Mode that puts 20 minutes on the clock, XENOTILT also changes things up with its EX-Mode.

In it, players will be able to check out additional bonus rooms, some clever challenges, and the rescue a number of survivors and be a hero. It adds an extra layer of action, and we’re looking into jumping right back in to “git gud”

Rounding things out in XENOTILT: HOSTILE PINBALL ACTION is a truly stellar presentation. Between its constant flash, synthesized sound, detailed spritework, and steady beats, we were enamored when playing this on a projector.

Besides, hearing “Multiplier Up,” “Super Jackpot!” and “Wow!” provided that sweet dopamine rush and never got old.

XENOTILT: HOSTILE PINBALL ACTION’s three-tiered table provides a triple threat of action. This hyperkinetic title might deliver a sensory overload with a lot to keep track of, but its brief learning curve leads to an incredibly high skill ceiling we just couldn’t get enough of.

XENOTILT: HOSTILE PINBALL ACTION Review

Reviewed On: PC (A digital code was provided)
Release Date: November 14, 2024
MSRP: $14.99
Platforms: PC
Developer: WIZNWAR, FLARB
Publisher: FLARB
Alternative Reviews: PC Gamer
Aggregate Scores: Metacritic

Review Policy | Scoring Policy | Meet the Reviewer

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S.T.A.L.K.E.R. 2: Heart Of Chornobyl Review – A Brilliant, Brutal, Buggy Mess https://www.gamersheroes.com/honest-game-reviews/stalker-2-heart-of-chornobyl-review/ https://www.gamersheroes.com/honest-game-reviews/stalker-2-heart-of-chornobyl-review/#respond Mon, 25 Nov 2024 20:33:15 +0000 https://www.gamersheroes.com/?p=148340 S.T.A.L.K.E.R. 2: Heart of Chornobyl is a fantastic game that flirts with greatness but falls short of being truly incredible.

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S.T.A.L.K.E.R. 2: Heart of Chornobyl represents more than just another highly anticipated game release.

The development studio GSC endured several development delays, cyberattacks, a server fire that wiped out an entire floor, and evacuated nearly 200 families to continue development in a safer environment.

In today’s faceless, hyper-connected online world, it’s easy for people to forget that real people pour their lives into creating these games. However, not all games are created under equal circumstances, and not all studios face the same challenges. The fact that this game was released at all is deserving of high praise and a testament to the resilience of the development team.

The love and passion for S.T.A.L.K.E.R. 2: Heart of Chornobyl is evident throughout, but games can only be delayed for so long. A mix of brilliance, brutality, and a buggy mess, mar a game that may eventually define the genre…but not just yet.

S.T.A.L.K.E.R. 2: Heart Of Chornobyl Review – A Brilliant, Brutal, Buggy Mess


Crouched in the corner of a dusty wooden cabin, I watch through the barely ajar door as the pulsing red glow of the Emission storm floods the night. The howling wind relentlessly pounding against the walls, making every creak and groan of the timber sound like the cabin’s about to collapse.

Crawling through rusted sewer tunnels, I keep to the shadows, avoiding the dangerous green glow of the radiated water below. The faint scratching of… something echoes through every passage. Unsure which path leads to safety, I pause in front of a grilled exit, offering the smallest comfort of protection—from one direction, at least. I’m out of ammo, out of medical supplies, and have no idea how deep this sewer goes.

These heart-pounding moments are S.T.A.L.K.E.R. 2: Heart of Chornobyl at its very best. The attention to detail in both the audible and visual components of the environments is jaw-dropping, S.T.A.L.K.E.R. 2: Heart of Chornobyl is one of the most atmospheric games on the market today.

In one moment, I felt as though I was treading through the halls of a pure horror game, and minutes later I was ducking and diving between crates dodging enemy fire. It brings together a strong core of horror, survival, and action, but doesn’t really look to push to perfection in any discipline.

Exploring the world is equal parts brutal as it is fascinating. Avoiding mutants, taking out human patrols, watching in awe at some of the more spectacular anomalies that haunt the landscape.

Therein lies the downfall of S.T.A.L.K.E.R. 2: Heart of Chornobyl, I’m not sure the anomalies were designed to smash through the fourth wall and undo so much of the game’s brilliance.

I witnessed enemies spawning several feet in front of me, out of thin air, which is almost as impressive as seemingly duplicating themselves in the process. Taking down one with a well-placed headshot, I watch as the body falls, only to see another standing in the same location.

Quests remain unfinished due to missing objective items or AWOL NPC’s. The game gets to a state where attempting to open the map or inventory takes upwards of 40-50 seconds. These bugs in any other game would be enough to dismiss it entirely however, despite these issues, S.T.A.L.K.E.R. 2: Heart of Chornobyl manages to be one of the most enjoyable games I’ve played this year.

Enjoyable is probably not the right word; S.T.A.L.K.E.R. 2: Heart of Chornobyl is an arduous journey.

It’s challenging, frustrating, and infuriating at times, but it’s this willingness to push the player through the negative emotions to adapt and evolve that hits so hard for me.

It reminds me a lot of the incredible Dragon’s Dogma 2 in the way it ignores the all too convenient design of modern games. It’s not going to hold your hand; you are going to fail, you are going to die, and you will either love the game more for it or hate it entirely.

However, even with the welcoming challenge of a game that pushes limits outside a simple test of reflexes, the challenge is often pushed to a point of failure as the game’s core design philosophy clashes with mechanical designs that just don’t make any sense.

Too often, the choice was clear but miserable: push forward to the next story location, driven by the intrigue of post-nuclear fallout, bizarre anomalies, and the fascinating characters populating the world, or spend 45 minutes trekking back to a camp to repair gear and restock on ammo.

Ammo is a big problem, especially during extended story sequences when you don’t have the time or desire to return to camp. Combat is already a challenge, mostly due to a mix of sometimes brilliant but oftentimes abysmal AI enemies, but to survive in these story sections is monotonous.

Several times throughout the game, I found myself resorting to knife attacks against heavily armored enemies. At other moments, I wiped out entire rooms, looting each body for ammo, and then scavenging their weapons to extract additional rounds from the clips. This created a repetitive loop of three to four minutes of ammo looting in nearly every room. The mundane repetition is a stark contrast to a game that is anything but mundane.

Sometimes this was due to my eagerness to follow the story, other times it was due to extended story sections that played out over many hours. I didn’t rush through, I farmed a few hundred thousand Coupons (the currency of the game), but it never felt enough.

This was more of a struggle toward the latter stages of the story. The early game narrative is rather disappointing, as you spend much of your time chasing down a single device and a group of people that attacked you.

Towards the end, however, the desire to reach the next chapter and learn of the next event was impossible to resist.

I really needed to see what was coming; instead, I was forced to walk 1.2km to a safe house to resupply, farm for resources, and repair.

During the review access period, S.T.A.L.K.E.R. 2: Heart of Chornobyl welcomed numerous updates and patches, more than I can remember for most games this close to release. A day-one patch was also released, which addressed many of the more glaring issues. In addition, several thousand fixes have been applied.

While S.T.A.L.K.E.R. 2: Heart of Chornobyl has vastly improved from its patches, it still suffers from technical issues. From flashing textures tp poor performance during cutscenes and dialog, it’s a long list.

S.T.A.L.K.E.R. 2: Heart of Chornobyl was a hard game to score.

It’s not a typical 7/10 game, a game we’d usually consider a universal recommendation for any fans of the genre.

It’s not an 7/10 because we ignored the bugs and glaring technical issues.

It’s an 7/10 because, despite these problems, S.T.A.L.K.E.R. 2: Heart of Chornobyl is still an experience deserving of high praise.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is a fantastic game that flirts with greatness but falls short of being truly incredible. Longtime fans of the franchise will relish the brutal challenge the S.T.A.L.K.E.R. universe is known for, while newcomers might find the bugs more horrifying than the world itself.

Our Review Policy here at Gamers Heroes requires reviewers to complete games before writing a review. However, due to time restrictions and the heavy investment required to struggle through the bugs prior to release, our Editor was unable to complete the game before having to commit to another project.

Only three story missions remained, and most of the side content had been completed.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Review

Reviewed On: Xbox Series X (A digital code was provided)
Release Date: November 20th, 2024
MSRP: $49.99
Platforms: PC, Xbox Series X|S
Developer: GSC
Publisher: GSC
Alternative Reviews: GamerGuides,
Aggregate Scores: MetaCritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Dragon Quest III HD-2D Remake Review https://www.gamersheroes.com/honest-game-reviews/dragon-quest-iii-hd-2d-remake-review/ https://www.gamersheroes.com/honest-game-reviews/dragon-quest-iii-hd-2d-remake-review/#respond Sun, 17 Nov 2024 20:22:27 +0000 https://www.gamersheroes.com/?p=148222 Fans of the original Dragon Quest III will feel right at home with this stellar HD-2D Remake. Rise, fellow heroes, and slay the great Archfiend.

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Decades after Dragon Warrior III originally released (has it really been that long?!), Square Enix and ARTDINK set off on another grand adventure with the Dragon Quest III HD-2D Remake. Should players take on the mantle of Hero once more?

Dragon Quest III HD-2D Remake Review


The Dragon Quest III HD-2D Remake begins with your 16th birthday – the age you were destined to set out on your adventure.

While still a child, your father Ortega went off to face the demon king Baramos and to bring peace to the realm. He never returned, so now it is your turn to set off and do what your father could not. Setting off to meet the king, he tells you about your father and his mission.

Given some gold and equipment, players will then set off and gather an adventuring party. Your father made the mistake of going alone; that’s not a problem here.

After forming your party, the first task is to get the Thief’s key and gain access to the next continent. The first island acts as a tutorial for the player.

While nothing too serious happens, players will still be tested. For instance, I forgot that bubble slimes can poison you on hit…and I didn’t have an antidote. You’ll grind, find new gear, and figure out your party comp before moving on.

You’ll also fight a lot, because the encounter rate has been cranked up.

Dragon Quest III HD-2D Remake does make improvement in game speed, but that also increases the amount of enemy encounters.

As grinders, we don’t mind fighting a ton when it’s turn-based since we can just spam attacks. Do note players can change the battle speed, so encounters fly by. Don’t want to fight? Players can set the AI to take control of the fights.

The computer does well for the most part, but sometimes they burn heals or items. It isn’t uncommon for one enemy to be left, and the AI uses the turn to heal instead of just finishing it off.

Class-wise, you will be playing the Hero that can do anything. We gave said Hero the biggest damage weapon and went wild with it, but magic is also available. One”s group can have Warriors, Fighters, Mages, Clerics, Clowns, Thieves, Traders, and even Monster Wranglers.

Some are better than others, but all have a purpose in combat. Thieves steal loot after a fight and can use whips. Monster Wranglers get stronger as you recruit more monsters. While not a complicated system, it leaves a lot of room for customization within your group.

The Monster Wrangler is new to the Dragon Quest III HD-2D Remake, getting stronger as you find more monsters for the massive Monster Arena minigame.

Said arena has changed; players used to just bet on fights and hope that you guys won. Now, players will go out, find monsters to recruit, and then use them in the arena to earn cash and prizes.

This is a simple system if you can actually find the monsters; but in practice they are well hidden. The other benefit to recruiting is that your Monster Wrangler gets stronger, and their moves do even more damage.

This system is a win-win, and we greatly enjoyed our time with it..

While you aren’t in the overworld or in town, Dragon Quest III HD-2D Remake will have players going through dungeons. Most are well-designed, with a few traps and mimic chests, but again, the high encounter rate hurts here.

Despite being grinders, when one has fallen down a trap two or three times in a dungeon, we have had enough. Thankfully, the game is generous with the amount of healing items it hands out – even if that is another problem.

While Dragon Quest III HD-2D Remake is a remake (it’s in the title), there’s still some annoyances carried ocwe.

Take the fact that players have an item bag and a bag for one’s characters. If a healing herb is in the item bag but not your character, it can’t be used in combat. In addition, there are markers on where to go next, but they aren’t great at helping you actually need to get.

Finally, the personality system isn’t well explained. As a result, players might have a mage that is getting increased strength stats — minor gripes, but still worth mentioning.

Thankfully, we didn’t run into any tech issues, crashes, or frame drops.

Fans of the original Dragon Quest III will feel right at home with this stellar HD-2D Remake. Rise, fellow heroes, and slay the great Archfiend.

Dragon Quest III HD-2D Remake Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: September 19, 2024
MSRP: $59.99
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch, PC
Developer: Square Enix, ARTDINK
Publisher: Square Enix
Alternative Reviews: RPG Fan, Checkpoint Gaming, Video Chums
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy

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Rage of the Dragons NEO Review https://www.gamersheroes.com/honest-game-reviews/rage-of-the-dragons-neo-review/ https://www.gamersheroes.com/honest-game-reviews/rage-of-the-dragons-neo-review/#respond Sun, 17 Nov 2024 00:03:19 +0000 https://www.gamersheroes.com/?p=148207 While Rage of the Dragons NEO packs a steep learning curve, this fighter greatly rewards those that put in the effort.

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Proving that tag-team fighters are twice as nice, QUByte Interactive looks to the Neo-Geo with their new release Rage of the Dragons NEO. With two-on-two bouts and plenty of new content, do these Double Dragons work in double time?

Rage of the Dragons NEO Review


Released more than 20 years ago, Rage of the Dragons for the Neo-Geo MVS/AES managed to make a name for itself with its tag-team action. 

Featuring a four-button setup, players can perform some incredible moves as they combo people to kingdom come. Dodges, dashes, and duplex attacks can lead to some incredibly stylish battles – just the way we like it. There’s also health management to worry about, and players can “Surrender” for more meter in what amounts to the ultimate sacrifice.

This is made doubly so when considering its diverse cast. Double Dragon staples Billy and Jimmy bring that old school cool to the bout, and muscle-bound meathead Abubo also takes up valuable real estate with his massive pecks.

Rage of the Dragons NEO also features priests, afro-packing kung-fu legends, and fat wrestlers. Each one plays wildly different from one another, and finding out how each one pairs up is a thrilling feeling.

Just be warned that Rage of the Dragons NEO packs a hefty learning curve. Those that resort to mashing buttons or trying to play like Street Fighter are in for a rude awakening. We cut our teeth on the easiest setting (1), but the devout fighters can crank it up to the hardest one (8).

Whiff an attack – or worse, a super – and players will be thrust into a barrier as opponents whittle down one’s health bar. We’re new to the title and it took a fair amount of time for things to click, but after experimenting with characters and finding the proper flow, we greatly enjoyed ourselves. Put simply, those who invest the time into Rage of the Dragons NEO will be handsomely rewarded.

Thankfully Rage of the Dragons NEO packs a number of modern features that ease this difficulty curve. A Training Mode features a wealth of settings and Move Lists, Dragon’s Challenges allow players to take on a survival-like mode, and there’s even settings in Arcade Mode that let players tweak things down to the tiniest detail.

Of course, those that are brave enough to take the fight online can experience silky smooth play with Rage of the Dragons NEO’s rollback netcode. We got our booties handed to us on a silver platter, but we do appreciate how everything “just works.” Players more experienced than us can also rise the ranked with its Ranked Bouts, rising the ranks from Rookie to earn the coveted Dragon Insignia.

Rounding things out in Rage of the Dragons NEO is a jukebox with a number of different tunes that players can check out. Nothing revolutionary, but a nice touch.

While Rage of the Dragons NEO packs a steep learning curve, this fighter greatly rewards those that put in the effort. The team at QUByte Interactive gave plenty of love to Rage of the Dragons NEO, making it the definitive way to play this cult classic.

Rage of the Dragons NEO Review

Reviewed On: PC (A digital code was provided)
Release Date: November 14, 2024
MSRP: $19.99
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
Developer: QUByte Interactive
Publisher: QUByte Interactive, Piko Interactve
Alternative Reviews: God is a Geek, Nintendo Life
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Planet Coaster 2 Review – Derailed https://www.gamersheroes.com/honest-game-reviews/planet-coaster-2-review-derailed/ https://www.gamersheroes.com/honest-game-reviews/planet-coaster-2-review-derailed/#respond Mon, 11 Nov 2024 19:29:09 +0000 https://www.gamersheroes.com/?p=148035 Planet Coaster 2 harbors a level of creativity unmatched in this space. Its attention to detail is so intense, that its biggest challenge is forming a straight path without destroying half the planet.

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I continue to long for the Theme Park of yesteryear.

On the surface, Planet Coaster 2 looks to be the perfect combination of simulation and creation. A robust suite of tools and social connectivity provide a backbone for a charming and colorful world, in which players can let their imaginations run wild. Wild is the word.

Let’s start with the campaign

Planet Coaster 2’s campaign is as frustrating as it is exhausting. Spending several minutes listening to floating heads discuss the historic nature of the parks, only to load in and be met with near identical mission objectives to the last, it starts every new adventure on poor footing.

Build a few flat rides. Build a coaster. Carefully curated steps that always lead to the same destination, breaking absolutely everything in the pursuit of constructing a pathway.

There are parts of Planet Coaster 2 that are incredible and unrivaled, serving as the very peak of creative construction in the video-game space. However, in delivering such, it completely fails to capture the very heart of what managing a successful theme park should feel like.

Planet Coaster 2 Review – Derailed


Those with an artistic eye and an interest in architecture will be able to create some truly jaw-dropping rides, attractions, and natural wonders of beauty. Having the option to download and share these is one of the franchise’s most impressive aspects, but none of it is any use if the park doesn’t actually function.

Whatever you do though, don’t you dare try to edit a path, or so help me god.

That’s exactly what happened here. I attempted to attach a single shop to a pathway and well, I can’t even begin to explain this monstrosity of Penrose stairs.

Unfortunately, this happened in nearly every single mission. A tiny adjustment, one that would take seconds in any other game in this genre, often derailed the entire campaign mission to the point of giving up. I’d just jump straight to the next career location.

That may sound hyperbolic, but that single pathway above was the backbone of my entire park. The solution? A Frankenstein’s Monster of a staircase.

In a game that looks so beautiful, where you can create truly inspiring attractions, it can be an arduous task to create something with a semblance of normalcy.

In addition, Planet Coaster 2’s impressive creation suite regularly feels completely detached from the world it populates. While players can create anything they can imagine, they can also throw it in the middle of a roller coaster. When this happens, it quickly puts the brakes on the entire park without consequence – so to speak.

An image showing a combination of rides all smashed together in a single place. Mechanically, it works, but aesthetically it ruins the experience

The picture above shows a Tea Cup ride constructed within a swimming pool, completely engulfed by a roller coaster. It all functions perfectly well, as if a product of architectural genius.

The guests herd along, ignoring clipping through entire structures and deadly objects. They’ll be the first to complain if a neat and lovely path doesn’t reach the entrance of a ride, but they have no issues literally walking through a moving roller coaster cart.

Planet Coaster 2 tows a very thin line. It offers players the creative freedom to customize rides unlike any other game ever made, but in doing so sacrifices a level of authenticity and realism to just completely detach the player from the simulation elements of the game.

Guests walking around a park in Planet Coaster 2

Much like Jurassic World Evolution 2, the simulation elements of the game feel fabricated, simulated to feel like a simulation.

Despite spending several hours attempting to fix a singular staircase in a later mission, my park flourished. Guests were pouring in, screams of joy and laughter from the one ride I had placed, the queues for sustenance fast-moving and profitable.

It didn’t matter what level I was on, or what my objectives were, a couple of rides and some shops were often all I needed to rake in profits.

In one park, I carefully crafted Staff Zones, a feature that lets you paint areas for specific members of staff to patrol, in another, I left them to roam. I didn’t notice any differences. Both parks had a constant spree of negative messages regarding ride health, generator power, and disgruntled employees.

That last part was on me, I lowered the wages to see how long it would take them to complain. Turns out, not long.

Nothing within the simulation aspects of the game ever felt challenging.

Well, that’s not entirely true.

Navigating through much of this process was challenging and complicated, but those aren’t typically the goals of a menu system.

Even now, this still confuses me. The controls of Planet Coaster 2 are very well done; after just a few brief tutorials, everything felt intuitive – no easy feat on a controller.

However, the layout of Planet Coaster 2’s menus is a Rubik’s Cube of puzzling.

I spent ages trying to locate benches and bins, tucked away behind custom construction options in the Scenery tab. I constructed a huge pool, complete with epic flumes and wave machines, but the filter and cleaning machines were not in the Pools menu, or the Pool Extra’s menu, or the Create Custom Pools menu. I had to find those in the Facilities menu.

Developing these kinds of games for consoles is a monumental undertaking. Planet Coaster 2 nails much of the controls, although tweaking rides and coasters is tedious at best, but really struggles with a streamlined UI that consistently fails to make sense.

This is the total opposite of the simulation elements, which has a streamlined UI that puts every stat and tidbit of information imaginable in an easy-to-follow and structured layout. It’s just a shame I was able to get by without really needing any of it.

Every park was going to be THE park. This was the one I was going to stick to, to beautify, to accrue so much money I’d never need work again. That mentality lasted all of 20 minutes, before trying to make yet another tiny change completely butchered things beyond all recognition.

I’m not sure if there is an undo button. I couldn’t find it, but it would make a world of difference.

It was at this point, I left the campaign behind.

I decided to jump into Franchise mode, which has an online component to it, but one I’ve not had much luck trying to explore. Initially, this felt infinitely better than the campaign experience.

A huge, open, and most importantly flat location, meant I was able to create without fear of constructing a staircase that led to the 9th circle of hell.

I built my trademark square design from the early Theme Park days, ensuring to funnel my guests through carefully crafted avenues of pure capitalistic opportunity. All I could see was a shade of greedy green.

I’m not completely heartless, so I wanted to create an epic attraction to send the gate tickets soaring. I mean, provide a unique experience for guests.

What better way to do so than to utilize Planet Coaster 2’s big appeal: Water.

On that note, I went to create a pool. I had grand designs of a lazy river, filled from shore to shore with beautiful scenery and captivating creations.

That went out the window fast.

An image showing the reviewers attempt to construct a swimming pool

I tried to make a big square pool, but that didn’t work. So I tried to create a pool, line by line, but that didn’t work. For some reason, I could impale a roller coaster with a giant swinging ship, but connecting two lines of water was beyond my creative talents.

I had to turn a Merge setting on and off, I had to mess around with enabling and disabling a Stamp grid. Even after all that, I managed to make an ugly pool.

That’s an issue that is very much going to vary from person to person. If you want to dedicate huge amounts of time, you will not find another game offers this level of creativity, but for more basic players, it needs work.

I wanted to test just how important and impactful the game’s management aspects are. I built a very basic part, a few rides, a line of shops, and just dropped staff into random location.

I left it overnight. When I returned, I had millions in the bank, I had enough Research Points to unlock everything in the catalog, and besides a few power issues, my park was much how I left it.

In its admirable attempt to offer a truly innovative and rewarding theme park construction experience, Planet Coaster 2 overwhelms even the most basic of levels. From creating paths to tweaking simple designs, it all required too many menus and too many buttons.

Guests in Planet Coaster 2 enjoying a swimming pool

If you want to create epic-themed custom rides, Planet Coaster 2 is the perfect game. If you want to create a custom suite of shops and guest services in a huge and entertaining space, Planet Coaster 2 is the perfect game. If you want to create nearly anything to make a park look incredible, Planet Coaster 2 is the perfect game.

If you want to manage and run a theme park? Planet Coaster 2 is not the game.

There are moments of Planet Coaster 2 that are nothing short of astounding, completely engrossing the player with every slab and brick of construction, but it all too often takes a backseat to frustrating UI and design elements.

Planet Coaster 2 harbors a level of creativity unmatched in this space. Its attention to detail is so intense, that its biggest challenge is forming a straight path without destroying half the planet. A wonderfully creative playground is available for those with the patience to work through it, but it proves to be a frustratingly cumbersome journey for the rest of us.

Planet Coaster 2 Review

Reviewed On: PlayStation 5 (Digital code was provided)
Release Date: November 6, 2024
MSRP: $49.99
Platforms: PC, Xbox Series X|S, PlayStation 5
Developer: Frontier Developments
Publisher: Frontier Developments
Alternative Reviews: Gaming Trend, Hooked Gamers
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Taiko no Tatsujin: Rhythm Festival Review https://www.gamersheroes.com/honest-game-reviews/taiko-no-tatsujin-rhythm-festival-review/ https://www.gamersheroes.com/honest-game-reviews/taiko-no-tatsujin-rhythm-festival-review/#respond Sat, 09 Nov 2024 23:25:02 +0000 https://www.gamersheroes.com/?p=148057 Taiko no Tatsujin: Rhythm Festival features a killer setlist, a great difficulty curve, and a splash of flash.

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Originally released for the Nintendo Switch, the beat marches on with the release of Bandai Namco’s Taiko no Tatsujin: Rhythm Festival for new-gen consoles and the PC. Players have been joining Don-chan and his musical adventures for decades – does this release carry on the series’ storied legacy?

Taiko no Tatsujin: Rhythm Festival Review


Set in the hopping Omiko City, Taiko no Tatsujin: Rhythm Festival kicks things off with a drumroll (and then some) with its signature rhythm-based gameplay. Supporting drum controllers and regular controllers/keyboards, players time red and blue note overlaps with button presses. 

In true arcade fashion, players will set out to fill their Soul Gauge and try and go for a high score. There’s also Taiko no Tatsujin’s flashy presentation proudly on display, filled to the brim with color and excitement. Even the series’ longtime mascots make an appearance, along with newcomer Kumo-kyun for good measure.

From there, players can fly solo or with up to three friends in Taiko no Tatsujin: Rhythm Festival. In the case of the latter, its Party Mode gives players to team up for different parts of a song if they so choose – a nice touch. For those who’d rather duke it out, there’s also an Online Mode to see who’s the very best (like no one ever was).

Gameplay in Taiko no Tatsujin: Rhythm Festival stays true to the series, with drumrolls, different difficulty settings (including the aptly-named “Extreme,”), and pinpoint precision. The game is very strict with the proper timing, and some of the note strings can be relentless, but there’s the chance to adjust said timing to help dial things in.

For those looking to get good, Taiko no Tatsujin: Rhythm Festival’s “Improvement Support” functionality allows players to practice the more difficult sections of a song. This functionality adds a tremendous amount of replayability, and the chance to obtain “Section Crowns” based on hits makes it all the sweeter. 

The same goes with Taiko no Tatsujin: Rhythm Festival’s setlist. Featuring Demon Slayer’s “Gurenge,” Neon Genesis EVANGELION’s “A Cruel Angel’s Thesis,” and plenty of other hits, the base setlist of Taiko no Tatsujin: Rhythm Festival features mass appeal. There’s also VOCALOID and some game music (including Persona 5’s signature bop “Life Will Change”) to round things out.

Do note that those looking to experience every song Taiko no Tatsujin: Rhythm Festival has to offer will need to pony up for a subscription to the Taiko Music Pass. Featuring more than 500 songs, three months of the pass currently retails for $9.99

There’s also the question posed regarding the longevity of the Taiko Music Pass, especially with songs being discontinued. The base setlist of Taiko no Tatsujin: Rhythm Festival is still solid, but this still stings nonetheless. Do note that there are select song packs that can be purchased individually as well.

Taiko no Tatsujin: Rhythm Festival features a killer setlist, a great difficulty curve, and a splash of flash. While the subscription-based Taiko Music Pass is a questionable addition, this title is well worth a drum solo (or quartet).

Taiko no Tatsujin: Rhythm Festival Review

Reviewed On: PC
Release Date: November 6, 2024
MSRP: $49.99
Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch
Developer: Bandai Namco
Publisher: Bandai Namco

Alternative Reviews: Attack of the Fanboy, Vooks, EGM
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Sonic X Shadow Generations Review https://www.gamersheroes.com/honest-game-reviews/sonic-x-shadow-generations-review/ https://www.gamersheroes.com/honest-game-reviews/sonic-x-shadow-generations-review/#respond Thu, 07 Nov 2024 19:31:57 +0000 https://www.gamersheroes.com/?p=147946 Sonic X Shadow Generations is twice as nice, featuring the same stellar campaign from the original release along with a solid side-story featuring the Ultimate Life Form Shadow the Hedgehog.

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The blue blur is back for another anniversary bash – this time with Shadow the Hedgehog in tow – with the release of SEGA’s Sonic X Shadow Generations. Should players pack their bags for another retro revival, or is this generation played out?

Sonic X Shadow Generations Review


Sonic Generations garnered generally favorable reviews (just ask Metacritic) when it originally launched for the PlayStation 3 and Xbox 360 more than a decade ago. 

It’s easy to see why – its selection of levels pulls from classic stages from the original SEGA Genesis release up to Sonic Colors in a multiverse adventure before it was cool. 

As players take on Dr. Eggman and the evil Time Eater as both Classic Sonic and Modern Sonic, fan-favorite areas like the Green Hill Zone, Chemical Plant Zone, and City Escape. Its selection of levels is all killer and no filler – just the way we like it.

Classic Sonic’s stages are side-scrolling affairs like the days of old. While the physics are a bit different compared to those found in Sonic Mania and the like, they get the job done. Meanwhile, Modern Sonic adds an extra dimension fans of later releases have come to know and love. 

While players can’t go wrong either way with both Sonics, we preferred Modern Sonic’s levels as opposed to those from Classic Sonic. We’re dyed in the (blue) wool 2D Sonic fans through and through, but Sonic Generations does 3D better with more dynamic elements, sheer speed, and just a better sense of flow.

Just note that the Sonic Generations part of Sonic X Shadow Generations is a bit on the short side, clocking in at a few hours. There’s side objectives that can be done, Red Rings to collect, and those oh-so-important high rankings to earn, but this adventure proves to be quicker than Sonic himself.

However, Sonic X Shadow Generations also features a segment with the Ultimate Life Form Shadow the Hedgehog. New to this release, Shadow Generations gives this malcontent time to shine with a completely different section that can be accessed from the main menu.

For longtime fans of Sonic Adventure 2, Shadow the Hedgehog, and other later releases, players will join Shadow for levels like Sonic Heroes’ Rail Canyon, Sonic Forces’ Sunset Heights, and other deeper cuts. The same 2D/3D structure is also in Shadow Generations, though Act 2 features the side-scrolling elements this go-around.

Shadow does keep things interesting with a number of Doom powers he steadily accumulates alongside his signature Chaos Spear and Chaos Control moves. It helps differentiate him from that faker Sonic with differences in each level.

Just note that Shadow Generations has been designed as a side story. Most stages are fairly straightforward affairs, with a number of cutscene and quick time elements causing players to wait around for seconds at a time. 

When there’s a high rank on the line, it oftentimes feels like players are twiddling their thumbs rather than engaging in the action – a big no-no when it comes to the Sonic series. Despite not hitting the highs of Sonic Generations proper, Shadow Generations is still worth a playthrough for anybody that picks up Sonic X Shadow Generations.

Sonic X Shadow Generations is twice as nice, featuring the same stellar campaign from the original release along with a solid side-story featuring the Ultimate Life Form Shadow the Hedgehog. While this new content doesn’t quite hit the same highs with a number of hands-off sequences, it’s still worth a go for those who just can’t get enough of this malcontent.

Sonic X Shadow Generations Review

Reviewed On: Nintendo Switch
Release Date: October 25, 2024
MSRP: $49.99
Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch
Developer: SEGA
Publisher: SEGA

Alternative Reviews: Movie Games and Tech, Checkpoint Gaming, Digital Chumps
Aggregate Scores: Metacritic, OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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