Dragon Age Veilguard GuidesGame Guides

Dragon Age Veilguard Choices Guide

In true BioWare fashion, Dragon Age Veilguard is filled with choices and consequences. In this guide, we’ll list the most important choices your character can make and list the impact of each decision.

It’s important to note that many of Dragon Age Veilguard’s dialogue options have little impact. They are merely a means of fleshing out your character’s personality and the relationships with your companions.

As such, we will only be featuring the diverging path choices, marked by the three arrowed icon when making the choice.

Part 1 Choices

I’ll Do More Than Demand Or Let’s Talk This Out

If you choose I’ll do more than demand
After you beat up all the patrons, Varric notes that you’d rather take action than talk

If you choose Let’s talk this out
Varric takes note that you will handle the situation in a calm manner

This Is A Mistake Or You Can Do It (Varric’s Plan)

If you choose This is a mistake
Varric attempts to take down Solas, but fails. Harding approves of this choice but Neve disapproves.

If you choose You can do it
Varric attempts to take down Solas, but still fails. Neve approves of this choice, but Harding disapproves. Later, Varric is disappointed he let you down.

Neve With Me Or Harding With Me (Follow Into Greater Danger)

If you choose Neve, with me
Neve approves of this choice and would risk everything to stop Solas. She follows you into combat and becomes injured as a result

If you choose Harding, with me
If you make this choice, Harding greatly approves and follows you into combat. Harding gets injured in the cut-scene.

Depending on who is injured, it does change the party makeup and some minor choices later, but none of it impacts the relationships.

Part 2 Choices

Harding’s Right Or Neve’s Right

If you choose Harding’s Right
If you side with Harding, Neve disapproves, but Harding approves. It doesn’t change the upcoming mission structure.

If you choose Neve’s Right
If you make this choice, Neve approves and Harding disapproves. Either being injured doesn’t appear to impact this outcome.

Deciding The Mayors Fate

Whatever It Takes Step By Step Choice

Part 3 Choices

Dwarves Never Used Magic

If you choose It’s all just weird
Rook tells Rook he finds her magic bizarre. No relationship change, but likely impacts conversations and outcomes of choices with Harding later.

If you choose I think it’s a gift
Rook is optimistic about Harding’s new abilities, and encourage her to accept her new magic as a gift.

If you choose I don’t like this
Rook admits to Harding that this new magic makes her dangerous.

There are many other choices in this chapter, such as your characters individual choices when decorating their room, but these appear to have no impact.

Part 4 Choices

He Won’t Help Her Or Solas Try A Cure (The Labs Below)

If you choose He won’t help her
Rook claims Solas is too afraid of the blight. Solas then kills Tarashl

If you choose Solas, try a cure
Rook pleads that Solas helps her. The outcome is the same.

This article has had 2 views since publication, one of which is me. I’ve not enjoyed the game, so I’m going to leave it here. I’ll give it another day or two for the other person using it and remove the article.

Hurrah for Google’s HCU.

Blaine Smith

Blaine Smith, or Smith as he prefers to be called as he doesn't have to repeat it four times before people get it, is one of the original founders of Gamers Heroes. Smith has been playing games for over 30 years, from Rex & 180 on ZX Spectrum to the latest releases on the ninth generation of consoles. RPG's are his go-to genre, with the likes of Final Fantasy, Legend of Legaia, and Elder Scrolls being among his favorites, but he'll play almost anything once (except Dark Souls). You can best reach him on Twitter

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