Star Wars Outlaws Choices Guide
Kay’s adventures through the Outer Rim are filled with tough decisions to make. This Star Wars Outlaws Choices Guide lists all the different choices we encountered on our adventures, and the outcomes of those choices.
We have decided to split this guide into two separate parts, mostly to avoid unnecessary spoilers. We are dividing these into two main sections, Important Story Choices, and Other Choices.
The Important Story Choices section will provide links to Story Choice Guides with minimal spoilers, so you don’t ruin latter parts of the game.
These are for choices with the interface that looks like this:
Meanwhile, the more generic general choices look like this
Important Story Choices & General Choices
Important decisions are pivotal story choices that influence either the outcome of certain parts of the story, or provide noteworthy changes to Reputation. They are split by planet, so simply find the planet you’re on and look for the choice. General choices are typically random events, small side quests, minor choices that don’t impact the story but can still change reputation.
Toshara Important Choices
Toshara General Choices
Gambler Choice
You can give 100 or 500 Credits. If you give 100 Credits and return after a couple of missions, he will give you 250 Credits. I paid him 500 Credits and didn’t see him again.
Empire Harassing Merchant Choice
Choose “Use Contacts” if you have Good relations with Pyke Syndicate to get a discount at the store. The Give Credits option costs 50 Credits and also gives you a discount.
Sky Fishing Choice
You can either Negotiate or Back Down. This choice doesn’t matter. Both choices result in the Imperials attacking.
Listening Device Choice
You can either Hand Over the device or Lie. If you Lie, you can return it to the Crimson Dawn and get increased Reputation, or you can hand it to the Pykes for Syndicate Reputation.
The Ring Choice
Assuming you haven’t sold it, Gorak will ask you to return the ring. If you return it, you get small Pyke reputation increase. If you keep the ring, you get 500 Credits.
Pry, Comfort, Or Leave
Kay meets a criminal down on his luck in Daruda Diner in Jaunta’s Hope. If you choose Pry, the criminal expresses regret for moving to the moon and complains about the wind wrecking everything he owned. You get the Good Listener achievement. The same result happens if you choose comfort.
Gun It Or Stand Down (Space)
This is a choice in space after you do the Jabba’s Gambit mission. You are faced with an Imperial Inspection. I decided to Gun It and had to fight off a few pilots. No reputation loss or gain with any faction. If you stand down, all the other factions show up and fight amongst themselves. No reputation change here, either.
Finish The Job Or Betray The Hutts For Credits (Space)
This is a choice following an escort mission in space. I chose to Finish the job and the Pykes launched another attack.
Bribe Or Refuse To Bribe
This is after you do a mission for Danka to find the clam. I decided to refuse the bribe, the Imperial Officer activates a beacon. You snatch a pearl as you go. You get a Wanted level with the Imperials.
Choose Who Gets The Pearl
After stealing the pearl from Danka, you get another mission with her. When you approach, she asks you about the Pearl. If you keep it for yourself, you get Reputation increase with Ashiga and the Pearl becomes a valuable item you can sell for 2000 Credits.
Stay Or Go
This choice involves a mother and daughter arguing about moving to the city. I decided to let the girl go to the city. I did not encounter her again.
Tatooine Important Choices
Tatooine General Choices
Give Credits Or Leave Choice
This is when speaking with a man trying to buy water in Wayfar. If you give him 10 Credits, you get a Fake Krayt Pearl Ring
Side With Crimson Dawn, Pykes, Or Both Wrong
This choice is between a Crimson Dawn and Pyke member arguing about rules of Sabacc. Choose Both Wrong, as they have too many cards and are using incorrect scores. Nothing happens.
If you choose either Crimson Dawn or Pykes, you lose reputation.
Make An Offer Or Negotiate
This choice is with a member of the Hutt Cartel in Jabba’s Palace, when you are trying to sell a Fathier. If you attempt to negotiate a high price, the miner offers 250 Credits.
Jinnjo Choice
The outcome of this choice likely depends on your interaction with the previous Jinnjo Choice. I chose not to turn Jinnjo in and during this conversation, I tried to Negotiate. Kay promises to set Jinnjo up as an informant for Crimson Dawn.
Kay leaves with the Credits and everyone survives. You get a small boost to Crimson Dawn rep and 500 Credits.
Send The Weapons To Zyssyk Or Jabba
Choosing who to send the weapons to. If you choose Zyssyk, you get a high reputation boost with Ashiga Clan and a huge drop to Jabba. If you go with Jabba, it’s vice versa.
Akiva Important Choices
Akiva General Choices
Reveal The Pyke Scheme Or Cover For Them
This choice is about the fixed races. You can choose to stick to your word or back the Pykes. If you select to reveal the scheme, Kay spills the details. You get 1000 Credits, a large increase in Hutt reputation and a large drop in Pyke.
If you pick to cover for the Pykes, you lose a lot of Hutt reputation, and once you leave the cantina you get a large increase in Pyke reputation and 2000 Credits.
Side With The Hutts Or Pykes
This is after you steal data from the Hutts area on Akiva. When you return the intel, you’re given this choice. You get 250 Credits for both choices, choosing the Hutts lowers Pyke rep, and choosing Pykes drops Hutt rep, it’s a medium drop/increase.